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6 April 2025

5 April 2025

3 April 2025

  • 11:2611:26, 3 April 2025 YACpkTool (hist | edit) [364 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=Yet Another CPK Tool|author=Brolijah|website=https://github.com/Brolijah/YACpkTool|download=https://github.com/Brolijah/YACpkTool/releases/tag/v1.1b}} '''YACpkTool''' (Yet Another Cpk Tool) is a tool to extract and pack CRIWARE .cpk files. To use it, you can drag a folder into the program to pack it, or drag a .cpk file into it to extract it.") Tag: Visual edit

27 March 2025

  • 18:1918:19, 27 March 2025 KwasTools (Hedgehog Engine) (hist | edit) [461 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=KwasTools|author=Kwasior|website=https://github.com/ThisKwasior/KwasTools}} '''KwasTools''' is a set of utilities for several games, it contains tools to edit and examine CRIWARE formats and a Blender addon called '''[https://github.com/ThisKwasior/KwasTools/tree/master/addons/blender/io_kwastools io_kwastools]''' to edit <code>.cam-anim</code> and <code>.uv-anim</code> files from Hedgehog Engine 1 and 2.") Tag: Visual edit

25 March 2025

  • 09:0709:07, 25 March 2025 Orc2xml (hist | edit) [220 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=orc2xml|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Colors/orc2xml.exe}} A program that converts a set .orc file to a Sonic Generations .set.xml file.") Tag: Visual edit
  • 09:0609:06, 25 March 2025 LlightConverter (hist | edit) [289 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=llightconverter|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Colors/llightConverter.exe}} A program that converts a <code>_llight.orc</code> file to a Sonic Generations light list file with its corresponding light files.") Tag: Visual edit
  • 09:0509:05, 25 March 2025 Col2fbx (hist | edit) [198 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=col2fbx|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Colors/col2fbx.exe}} A program that converts a _col.orc file to an FBX file.") Tag: Visual edit

24 March 2025

  • 20:5820:58, 24 March 2025 Unleashed Mod Toolbox (hist | edit) [333 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=Unleashed Mod Toolbox|author=PTKay|website=https://github.com/PTKay/SonicUnleashed_ModToolbox|download=https://github.com/PTKay/SonicUnleashed_ModToolbox/releases/download/1.4.1/SonicUnleashed_ModToolbox.zip}}Command line tool that allows the extraction and decompression of Sonic Unleashed .ar.00 and .arl files.") Tag: Visual edit originally created as "Unleashed Modding Toolbox"
  • 20:5520:55, 24 March 2025 Sonic GLvl (hist | edit) [149 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=Sonic GLvl|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|download=}}Level editor for Sonic Generations.") Tag: Visual edit
  • 20:5220:52, 24 March 2025 Shadow Model Converter (hist | edit) [348 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=Shadow Model Converter|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools|download=https://github.com/blueskythlikesclouds/SkythTools/tree/master/Sonic%20Lost%20World/Shadow%20Model%20Converter}}A program that converts a FBX file to a shadow model file. Refer to README.md located in the folder for details.") Tag: Visual edit
  • 20:5220:52, 24 March 2025 GensMaterial2Slw (hist | edit) [333 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=gensMaterial2Slw|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Lost%20World/gensMaterial2Slw.exe}}A program that tries to fix crashes that are caused by a material that is directly taken from previous games.") Tag: Visual edit
  • 20:5120:51, 24 March 2025 Collision2fbx (Sonic Lost World) (hist | edit) [273 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=collision2fbx|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Lost%20World/collision2fbx.exe}}A program that converts a .phy.hkx file to an FBX file.") Tag: Visual edit
  • 20:4920:49, 24 March 2025 Hhdxml (hist | edit) [266 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=hhdxml|author=Skyth|website=https://github.com/blueskythlikesclouds/SonicAudioTools|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Lost%20World/hhdxml.exe}}A program that converts an HHD file to an XML, and vice versa.") Tag: Visual edit

20 March 2025

18 March 2025

  • 09:0809:08, 18 March 2025 Games (hist | edit) [1,587 bytes] PTKay (talk | contribs) (Created page with "This section lists all games that use the Hedgehog Engine alongside their internal name, organised by the version of the engine that they use. In this page, you're also able to access the game's own HedgeDocs page, which contains game specific guides, tools, and documentation. == Hedgehog Engine == {| class="wikitable" !Game Name !Internal Name |- |Sonic Unleashed (Sonic World Adventure) |SWA |- |Sonic Colors |sonic2010 |- |Sonic Generations |BlueBlur |- |Sonic Lost Wor...") Tag: Visual edit

13 March 2025

  • 09:5309:53, 13 March 2025 How To Use Sonic GLvl with Sonic '06 (hist | edit) [4,573 bytes] PTKay (talk | contribs) (Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * Sonic '06 Stage Editing Archive * Sonic '06 GLvl Converter (included with Sonic '06 Stage Editing Archive)}}{{Notice|type=note|content=Due to a lack of an actual, dedicated level editor for Sonic '06, we (at the time of writing) use a hacked together solution that allows us to use Sonic GLvl as a stand in. This guide will explain how to set up GLvl for this purpose, with the assumptio...") Tag: Visual edit
  • 09:2109:21, 13 March 2025 NCP File Format (hist | edit) [11,087 bytes] PTKay (talk | contribs) (Created page with "{{Notice|type=info|content=This page is written as a guide on how to go through an NCP file using 010 Editor with the [https://github.com/tge-was-taken/010-Editor-Templates/blob/master/templates/sonic_xncp_yncp.bt XNCP Template]}} '''XNCP''' is the file format of Sonic Generations's UI. In this guide, I'll explain the general things you need to get started. == Requirements == First of all, you will need to download the [https://www.sweetscape.com/010editor/ 010 Editor]...") Tag: Visual edit
  • 09:1409:14, 13 March 2025 How To Import Custom Collision in Sonic Generations (hist | edit) [2,298 bytes] PTKay (talk | contribs) (Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack}} == Part 1 (Creating Collision in Blender) == You'll need a separate model for the collision. While it is possible to use your stage's model files as a collision, we still recommend that you create a separate project/model for it, even if it's a copy of it. It is possible to specify tags for your collision, which control the type of...") Tag: Visual edit
  • 09:1009:10, 13 March 2025 How To Import Custom Terrain in Sonic Generations (hist | edit) [5,505 bytes] PTKay (talk | contribs) (Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack * PackCpk * ModelConverter}} == Part 1 (Creating Terrain in Blender) == First of all, you need terrain for your level. You can do the terrain yourself, or take already created terrain. If your level contains transparent materials you need to add a proper layer tag to it. For transparency, you have two available layers, and you...") Tag: Visual edit

11 March 2025

  • 09:4209:42, 11 March 2025 Unused Time Eater Gauge (hist | edit) [1,817 bytes] PTKay (talk | contribs) (Created page with "There's an unused gauge that was supposed to be used in the Time Eater boss battle. The gauge is present in <code>bb.cpk/SonicActionCommonHud/ui_gameplay.xncp</code>, in the <code>blb_gauge</code> XNCP scene. Unfortunately, this gauge isn't functional in-game, and its usage also remains unknown. Visually, this element appears to be finished, and it even features animations. Below you can see the available animations for this element. Some were recorded in-game, but othe...") Tag: Visual edit
  • 09:4009:40, 11 March 2025 Sonic Lost World Original Level Order (hist | edit) [13,793 bytes] PTKay (talk | contribs) (Created page with "== Partial Original Order == Up to a point the game's original level order can be revealed to us by investigating the game's leftover <code>actstgdata.lua</code> file.<syntaxhighlight lang="lua"> old_stage_all = { -- w1 { title = "w1草原", stages = { { name = "w1a01", title = "w1-1:グラスヒル", }, { name = "w1a02", title = "w1-2:インディ洞窟", }, {...") Tag: Visual edit

10 March 2025

7 March 2025

  • 09:2109:21, 7 March 2025 Sonic Lost World Deleted Levels (hist | edit) [2,999 bytes] PTKay (talk | contribs) (Created page with "There are several levels that have been removed from the game, but their entries can still be found in <code>actstgmission.lua</code>.<syntaxhighlight lang="lua"> mission_all = { { missions = { --old stage -- w2-a03 古代都市 { name = "w2a03", data = "w2a03", player_pos = { 0.00, 0.00, 51.00 }, player_dir = { 0.0, 180.0, 0.0 }, },...") Tag: Visual edit
  • 09:2009:20, 7 March 2025 Sonic Lost World Test Levels (hist | edit) [15,025 bytes] PTKay (talk | contribs) (Created page with "There are several entries for test levels leftover in Sonic Lost World's <code>testmission.lua</code> file. Some of these entries are using the naming scheme from Sonic Colors for stage names, that being <code>stgXYY</code>. Another chunk of the entries are named according to the scheme standardized in Sonic Lost World, <code>w0xYY</code>.<syntaxhighlight lang="lua"> --------------------------------------------------------------- -- @file testmission.lua -- @author...") Tag: Visual edit
  • 09:1809:18, 7 March 2025 Sonic Colors Leftover Levels in Sonic Lost World (hist | edit) [4,555 bytes] PTKay (talk | contribs) (Created page with "== Tropical Resort Act 1 == There’s an unused Tropical Resort Act 1 entry in Sonic Lost World’s <code>actstgmission.lua</code> file.<syntaxhighlight lang="lua"> mission_all = { -- RSO(リゾート面) { missions = { -- ACT1(旧ACT1の前半部分) { name = "stg110", data = "stg110", player_pos = { -11942.84, 1575.931, 16972.49 },...") Tag: Visual edit
  • 09:0509:05, 7 March 2025 SonicAudioTools (hist | edit) [243 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=SonicAudioTools|author=Skyth|website=https://github.com/blueskythlikesclouds/SonicAudioTools|download=https://github.com/blueskythlikesclouds/SonicAudioTools/releases/latest}} A set of tools to modify CRIWARE file formats.") Tag: Visual edit
  • 09:0309:03, 7 March 2025 Sound File Locations (hist | edit) [2,975 bytes] PTKay (talk | contribs) (Created page with "This guide contains a list of file locations for the audio files in Sonic Generations, the name of the folder in which the files are present will be above the table. Music and sound effects use the "CSB" format, these can be opened with SonicAudioTools. == Sound == {| class="wikitable" |+ !File Name !'''Description''' |- |SNG00_SYS |Title Screen Audio |- |SNG01_GHZ |Green Hill Music |- |SNG02_CPZ |Chemical Plant Music |- |SNG03_SSZ |Sky Sanctuary Music |- |SNG04_SPH...") Tag: Visual edit
  • 08:5408:54, 7 March 2025 Real-Time Cutscene Levels in Sonic Lost World (hist | edit) [2,037 bytes] PTKay (talk | contribs) (Created page with "Empty folders can be found for the real-time cutscene levels in the raw folder found within the Wii U release of the game. These folders are listed below. raw ├── event | |── scene │ | ├── ev000 │ │ ├── ev120 │ │ ├── ev125 │ │ ├── ev130 │ │ ├── ev140 │ │ ├── ev150 │ │ ├── ev210 │ │ ├── ev220 │ │ ├── ev230 │ │ ├─...") Tag: Visual edit originally created as "Real-Time Cutscene Levels"
  • 08:4408:44, 7 March 2025 FcoEditor (hist | edit) [300 bytes] PTKay (talk | contribs) (Created page with "{{ToolInfobox|title=fcoEditor|author=brianuuu|website=https://github.com/brianuuu/fcoEditor/|download=https://github.com/brianuuu/fcoEditor/releases/latest}} Program that provides a fast, easy and intuitive way to modify <code>fco</code> subtitle files in Sonic Generations.") Tag: Visual edit

27 February 2025

  • 17:2417:24, 27 February 2025 BscPack (hist | edit) [443 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=BscPack|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/BscPack.exe}} '''BscPack''' is a tool that allows you to unpack or create '''LZ4''' compressed archives for the [https://gamebanana.com/mods/288953 PBR Shaders] mod. It also supports unpacking archives from the original game, but archives created using this program are only going to work with the mod enabled.") Tag: Visual edit: Switched
  • 17:2117:21, 27 February 2025 TransformGensStage (hist | edit) [258 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=TransformGensStage|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools/tree/master/Sonic%20Generations/Stage%20Transformer}} '''TransformGensStage''' is a program that allows you to translate, rotate and scale a stage.") Tag: Visual edit
  • 17:2017:20, 27 February 2025 TuringFixer (hist | edit) [331 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=TuringFixer|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools/tree/master/Sonic%20Generations/Turing%20Fixer}} '''TuringFixer''' is a tool that regenerates triangle strip data for every model in a stage in Sonic Generations to fix the crash on Nvidia Turing GPUs. ''(RTX/GTX 1660 Series)''") Tag: Visual edit
  • 17:1917:19, 27 February 2025 SlwModel2Gens (hist | edit) [252 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=slwModel2Gens|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/slwModel2Gens.exe}} slwModel2Gens is a tool to convert a Sonic Lost World .model file to a Sonic Generations one.") Tag: Visual edit
  • 17:1717:17, 27 February 2025 Unleashed2Generations (hist | edit) [370 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=Unleashed2Generations|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/Unleashed2Generations.exe}} '''Unleashed2Generations''' is a tool that converts <code>.model</code>, <code>.terrain-model</code> and <code>.material</code> files from Sonic Unleashed's formats to Sonic Generations' formats.") Tag: Visual edit
  • 17:1517:15, 27 February 2025 Collision2fbx (Sonic Generations) (hist | edit) [259 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=collision2fbx|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/collision2fbx.exe}} '''collision2fbx''' is a tool that converts <code>.phy.hkx</code> files to a <code>.fbx</code> file.") Tag: Visual edit: Switched originally created as "Collision2fbx"
  • 17:1217:12, 27 February 2025 FxPipelineResolutionChanger (hist | edit) [312 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=FxPipelineResolutionChanger|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/FxPipelineResolutionChanger.exe}} '''FxPipelineResolutionChanger''' is a program that allows you to change the shadowmap resolution of the FxPipeline Renderer.") Tag: Visual edit
  • 17:1017:10, 27 February 2025 SeparateGIA (hist | edit) [255 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=SeparateGIA|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/SeparateGIA.exe}} '''SeparateGIA''' is a program that separates lightmap and shadowmap texture from a complete GI map.") Tag: Visual edit: Switched
  • 17:0817:08, 27 February 2025 CropGIA (hist | edit) [258 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=cropGIA|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools/tree/master/Sonic%20Generations/GIA%20Cropper}} '''cropGIA''' is a program that crops GI textures from a folder of uncompressed <code>gia-###.ar</code> files.") Tag: Visual edit
  • 17:0717:07, 27 February 2025 Evsxml (hist | edit) [258 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=evsxml|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/evsxml.exe}} '''evsxml''' is a tool to convert <code>evs</code> files to <code>xml</code> and viceversa for Sonic Generations.") Tag: Visual edit
  • 17:0617:06, 27 February 2025 PfdpackUnleashed (hist | edit) [291 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=pfdPackUnleashed|author=Skyth|download=https://github.com/blueskythlikesclouds/SkythTools/blob/master/Sonic%20Generations/pfdpackUnleashed.exe}} pfdPackUnleashed is a tool to repack folders as <code>pfd</code> and <code>pfi</code> files specifically for Sonic Unleashed.") Tag: Visual edit
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