Sonic Frontiers Gismos
Islands
Common
Information | Image |
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cmnisl_brk_aircontainer
A flying container that breaks upon attack. |
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cmnisl_brk_capsule
A capsule that breaks upon attack. |
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cmnisl_brk_container01
A container that breaks upon attack. |
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cmnisl_brk_container02
A container that breaks upon contact. |
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cmnisl_brk_mechabarrel
A barrel that breaks upon attack. |
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cmnisl_brk_nonbreakable
An iron box that cannot break. |
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cmnisl_brk_standlight01
A light fixture that breaks upon attack. |
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cmnisl_brk_standlight02
A light fixture that breaks upon attack. |
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cmnisl_brk_watertank
A tank that breaks upon attack. |
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cmnisl_gismo_aircubeA
Size A metal cube. |
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cmnisl_gismo_aircubeB
Size B metal cube. |
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cmnisl_gismo_aircubeC
Size C metal cube. |
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cmnisl_gismo_aircubeA3x3
3x3 grid of Size A metal cubes. |
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cmnisl_gismo_aircubeA4x4
4x4 grid of Size A metal cubes. |
Kronos/Ouranos
Information | Image |
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w1_brk_piledstones_grp00 - 08
Piles of stones that get knocked over on contact. There are a few different variants depending on the number suffix. |
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w1_gismo_blindfoldrock
A large boulder that you cannot interact with. |
Chaos
Information | Image |
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w3_gismo_pinballmap01
Debug pinball asset. Unused. |
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w3_gismo_pinballmap02L
Debug pinball asset. Unused. |
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w3_gismo_pinballmap02R
Debug pinball asset. Unused. |
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w3_gismo_pinballmap03L
Debug pinball asset. Unused. |
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w3_gismo_pinballmap03R
Debug pinball asset. Unused. |
Cyber Space
Common
Information | Image |
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cmncyb_obj_ironbox
A simple iron box. |
Green Hill
Information | Image |
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w6_brk_roadbarricade
A small barricade that breaks upon contact. |
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w6_brk_woodbox
A wooden crate that breaks upon contact. |
Chemical Plant
Information | Image |
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w7_brk_woodbox
A metal crate that breaks upon contact. |
Sky Sanctuary
Information | Image |
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w8_obj_dropbridgesvA
Variant A of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling. |
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w8_obj_dropbridgesvB
Variant B of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling. |
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w8_obj_dropbridgesvE
Variant E of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling. |
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w8_obj_dropbridgesvF
Variant F of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling. |
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w8_obj_dropbridge
The falling bridge from the stage 3-3. Requires special scripting to enable platform falling. |
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w8_gismo_rollingfloorguide_20M
A 20m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D. |
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w8_gismo_rollingfloorguide_7M
A 7m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D. |
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w8_gismo_rollingfloor_gage_missing
A decoration intended to be placed on the base of RollingFloors. |
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w8_gismo_rollingfloor_gage_full
A decoration intended to be placed on the base of RollingFloors. |
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w8_brk_woodbox
A wooden crate that breaks upon contact. |
Highway
Information | Image |
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w9_brk_roadpole
A small traffic pole that breaks on contact. Both variants are identical. |
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w9_brk_roadcorn
A traffic cone that breaks on contact. Both variants are identical. |
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w9_brk_roadbarricade
A road barricade that breaks on contact. Both variants are identical. |
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w9_brk_woodbox
A wooden crate that breaks upon contact. All three variants are identical. |