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Sonic Frontiers Gismos

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This page is still missing screenshots for all these items!


Islands

Common

Information Image
cmnisl_brk_aircontainer

A flying container that breaks upon attack.

cmnisl_brk_capsule

A capsule that breaks upon attack.

cmnisl_brk_container01

A container that breaks upon attack.

cmnisl_brk_container02

A container that breaks upon contact.

cmnisl_brk_mechabarrel

A barrel that breaks upon attack.

cmnisl_brk_nonbreakable

An iron box that cannot break.

cmnisl_brk_standlight01

A light fixture that breaks upon attack.

cmnisl_brk_standlight02

A light fixture that breaks upon attack.

cmnisl_brk_watertank

A tank that breaks upon attack.

cmnisl_gismo_aircubeA

Size A metal cube.

cmnisl_gismo_aircubeB

Size B metal cube.

cmnisl_gismo_aircubeC

Size C metal cube.

cmnisl_gismo_aircubeA3x3

3x3 grid of Size A metal cubes.

cmnisl_gismo_aircubeA4x4

4x4 grid of Size A metal cubes.

Kronos/Ouranos

Information Image
w1_brk_piledstones_grp00 - 08

Piles of stones that get knocked over on contact. There are a few different variants depending on the number suffix.

w1_gismo_blindfoldrock

A large boulder that you cannot interact with.

Chaos

Information Image
w3_gismo_pinballmap01

Debug pinball asset. Unused.

w3_gismo_pinballmap02L

Debug pinball asset. Unused.

w3_gismo_pinballmap02R

Debug pinball asset. Unused.

w3_gismo_pinballmap03L

Debug pinball asset. Unused.

w3_gismo_pinballmap03R

Debug pinball asset. Unused.

Cyber Space

Common

Information Image
cmncyb_obj_ironbox

A simple iron box.

Green Hill

Information Image
w6_brk_roadbarricade

A small barricade that breaks upon contact.

w6_brk_woodbox

A wooden crate that breaks upon contact.

Chemical Plant

Information Image
w7_brk_woodbox

A metal crate that breaks upon contact.

Sky Sanctuary

Information Image
w8_obj_dropbridgesvA

Variant A of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.

w8_obj_dropbridgesvB

Variant B of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.

w8_obj_dropbridgesvE

Variant E of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.

w8_obj_dropbridgesvF

Variant F of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.

w8_obj_dropbridge

The falling bridge from the stage 3-3. Requires special scripting to enable platform falling.

w8_gismo_rollingfloorguide_20M

A 20m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D.

w8_gismo_rollingfloorguide_7M

A 7m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D.

w8_gismo_rollingfloor_gage_missing

A decoration intended to be placed on the base of RollingFloors.

w8_gismo_rollingfloor_gage_full

A decoration intended to be placed on the base of RollingFloors.

w8_brk_woodbox

A wooden crate that breaks upon contact.

Highway

Information Image
w9_brk_roadpole

w9_brk_boardingroadpole

A small traffic pole that breaks on contact. Both variants are identical.

w9_brk_roadcorn

w9_brk_boardingroadcorn

A traffic cone that breaks on contact. Both variants are identical.

w9_brk_roadbarricade

w9_brk_boardingroadbarricade

A road barricade that breaks on contact. Both variants are identical.

w9_brk_woodbox

w9_brk_woodbox2

w9_brk_boardingwoodbox

A wooden crate that breaks upon contact. All three variants are identical.

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