Sonic Frontiers RFL
Appearance
Warning
This list is still a work in progress! Any additions and updates are greatly appreciated!
This list defines which binary templates to use specific RFL files, as well as what that file contains.
AmbSoundParameter
Filename Format
Usage
ArcadeData
Filename Format
Usage
BakeBoxParameter
Filename Format
Usage
BakeCameraParameter
Filename Format
Usage
BakeCameraParameterData
Filename Format
Usage
BGMInfoParameter
Filename Format
Usage
BossBitConfig
Filename Format
Usage
BossCommonParameters
Filename Format
Usage
BossDragonConfig
Filename Format
Usage
BossGiantConfig
Filename Format
Usage
BossKnightConfig
Filename Format
Usage
BossRifleConfig
Filename Format
Usage
BossRifleThresholdRingSupplyParam
Filename Format
Usage
BossStatusParameterBase
Filename Format
Usage
BossTheEndConfig
Filename Format
Usage
BulletPatternSetParameters
Filename Format
Usage
CameraShakeTable
Filename Format
Usage
CaptionParameter
Filename Format
Usage
ContentParameter
Filename Format
Usage
DecoConfigParam
Filename Format
Usage
DecoTechParams
Filename Format
Usage
DevConfigParameters
Filename Format
Usage
DLCMhrBarbecueParameter
Filename Format
Usage
DLCParameter
Filename Format
Usage
EffectRecordBaseTable
Filename Format
Usage
EffectRecordTable
Filename Format
Usage
ElectricLineParameter
Filename Format
Usage
EnemyAquaballConfig
Filename Format
Usage
EnemyAttackRecordBaseTable
Filename Format
Usage
EnemyAttackRecordTable
Filename Format
Usage
EnemyBirdConfig
Filename Format
Usage
EnemyBommerConfig
Filename Format
Usage
EnemyBubbleConfig
Filename Format
Usage
EnemyDefenceRecordBaseTable
Filename Format
Usage
EnemyDefenceRecordTable
Filename Format
Usage
EnemyDefenderConfig
Filename Format
Usage
EnemyEggRoboConfig
Filename Format
Usage
EnemyHelicopterConfig
Filename Format
Usage
EnemyJellymanConfig
Filename Format
Usage
EnemyJumperConfig
Filename Format
Usage
EnemyJumperSubConfig
Filename Format
Usage
EnemyLaserConfig
Filename Format
Usage
EnemyRobberConfig
Filename Format
Usage
EnemySniperConfig
Filename Format
Usage
EnemyTwisterConfig
Filename Format
Usage
EnemyUmbrellaConfig
Filename Format
Usage
EnemyWolfConfig
Filename Format
Usage
ExtremeConfig
Filename Format
Usage
FishingParameter
Filename Format
Usage
FxCloudShadowParameter
Filename Format
Usage
FxDensityWindParameter
Filename Format
Usage
FxDirectionalRadialBlurParameter
Filename Format
Usage
FxFogParameter
Filename Format
Usage
FxFXAAParameter
Filename Format
Usage
FxHeightMapParameter
Filename Format
Usage
FxPlanarProjectionShadowParameter
Filename Format
Usage
FxSMAAParameter
Filename Format
Usage
GameData
Filename Format
Usage
GameExpParameter
Filename Format
Usage
GameGrassInteractionParameter
Filename Format
Usage
GameGrindLodParameter
Filename Format
Usage
GameHitStopParameter
Filename Format
Usage
GameSkillParameter
Filename Format
Usage
GimmickCameraSimpleParam
Filename Format
Usage
GismoConfigDesignData
Filename Format
Usage
GismoConfigPlanData
Filename Format
Usage
GraphicsParameters
Filename Format
Usage
HackingEnemyParameters
Filename Format
Usage
HeightFieldConfig
Filename Format
Usage
IslandParameter
Filename Format
Usage
MeteorShowerParameter
Filename Format
Usage
MiniBossAshuraConfig
Filename Format
Usage
MiniBossBladeConfig
Filename Format
Usage
MiniBossChargerAttackParam
Filename Format
Usage
MiniBossChargerCameraShake
Filename Format
Usage
MiniBossChargerConfig
Filename Format
Usage
MiniBossDarumaConfig
Filename Format
Usage
MiniBossFlyerConfig
Filename Format
Usage
MiniBossSkierConfig
Filename Format
Usage
MiniBossSpiderConfig
Filename Format
Usage
MiniBossStriderConfig
Filename Format
Usage
MiniBossSumoConfig
Filename Format
Usage
MiniBossTrackerConfig
Filename Format
Usage
MiniBossTyrantConfig
Filename Format
Usage
MiniBossWarshipConfig
Filename Format
Usage
MonologueParameters
Filename Format
Usage
Filename Format
Usage
NeedleFxSceneData
Filename Format
{stagename}.rfl
Usage
Controls the stage's scene data
NoisePresetParameters
Filename Format
Usage
Obj3DPuzzleBlockConfig
Filename Format
Usage
ObjBattingMachineConfig
Filename Format
Usage
ObjBirdLaserConfig
Filename Format
Usage
ObjBossRingSupplyConfig
Filename Format
Usage
ObjCGGConfig
Filename Format
Usage
ObjEffectDebrisParameters
Filename Format
Usage
ObjHackingPlayerMachineConfig
Filename Format
Usage
ObjHoverStoneConfig
Filename Format
Usage
ObjKodamaEscortParameter
Filename Format
Usage
ObjKodamaQuestParameter
Filename Format
Usage
ObjLaserMirrorConfig
Filename Format
Usage
ObjMowingParameter
Filename Format
Usage
ObjNormalFloorConfig
Filename Format
Usage
ObjQuestBoxParameter
Filename Format
Usage
ObjRotatableStatueConfig
Filename Format
Usage
ObjRotatableTombStoneConfig
Filename Format
Usage
ObjShotGunTouchParam
Filename Format
Usage
ObjSkierMissileConfig
Filename Format
Usage
ObjStriderBulletConfig
Filename Format
Usage
ObjStriderGrindRailConfig
Filename Format
Usage
ObjStriderLaserConfig
Filename Format
Usage
ObjSumoPoleConfig
Filename Format
Usage
ObjSumoPuckConfig
Filename Format
Usage
ObjTheEndPlayerMachineConfig
Filename Format
Usage
ObjTimeBallConfig
Filename Format
Usage
ObjWarshipDashRingConfig
Filename Format
Usage
ObjWolfManagerConfig
Filename Format
Usage
OcclusionCapsuleList
Filename Format
Usage
OffMeshLinkParameter
Filename Format
Usage
OptionData
Filename Format
Usage
PlayerCameraSetParameters
Filename Format
Usage
PlayerParamAerialFinish
Filename Format
Usage
PlayerParamBehindFinish
Filename Format
Usage
PlayerParameters
Filename Format
player_common.rfl
Usage
Controls Sonic's physics and other player parameters, including the cyloop colour for example.