Main public logs
Appearance
Combined display of all available logs of HedgeDocs. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:15, 16 February 2025 NextinHKRY talk contribs created page HedgeArchiveEditor (Created page with "{{Notice|type=warn|content=This page is unfinished.}} {{ToolInfobox|title=HedgeArchiveEditor|author=???|download=https://github.com/HedgeDocs/HedgeDocs.github.io/releases/download/CompiledTools/HedgeArchiveEditor.7z}} HedgeArchiveEditor is a user interface for HedgeArcPack.") Tag: Visual edit
- 18:13, 16 February 2025 NextinHKRY talk contribs created page SkythTools (Created page with "{{ToolInfobox|title=SkythTools|author=Skyth|website=https://github.com/blueskythlikesclouds/SkythTools|download=https://github.com/blueskythlikesclouds/SkythTools/archive/refs/heads/master.zip}} SkythTools is a collection of tools for various Sonic the Hedgehog games. Read the README to have detailed information about each tool included in the repository.") Tag: Visual edit
- 14:31, 15 February 2025 NextinHKRY talk contribs created page TestCourse (Created page with "{{Notice|type=note|content=Add videos of TestCourse that were recorded by RadiantDerg}} '''"TestCourse"''' is the name given to a test stage used in Sonic Unleashed and Sonic Generations, the only version we have of it comes from the SONIC X SHADOW GENERATIONS version of Sonic Generations, where it was bundled alongside the Nintendo Switch version of the game. This stage has no geometry, but it has a lot of XML files and collision geometry. == File Structure == <syntax...") Tag: Visual edit
- 13:46, 15 February 2025 NextinHKRY talk contribs created page Sonic Frontiers Script Functions (Created page with "{{Notice|type=warn|content=This list is still a work in progress! Any additions and updates are greatly appreciated!}} Functions are listed below in the following format: Function(arguments, ...) : returnType == 🗒️ AchivementUnlock(string, number) == === Description === Unlocks an achievement. === Parameters === * (<ins>'''string'''</ins>, number): Name of the achievement to unlock * (string, <ins>'''...") Tag: Visual edit
- 13:42, 15 February 2025 NextinHKRY talk contribs created page Sonic Frontiers RFL (Created page with "{{Notice|type=warn|content=This list is still a work in progress! Any additions and updates are greatly appreciated!}} This list defines which binary templates to use specific RFL files, as well as what that file contains. ---- == AmbSoundParameter == === Filename Format === === Usage === == ArcadeData == === Filename Format === === Usage === ==...") Tag: Visual edit
- 13:37, 15 February 2025 NextinHKRY talk contribs created page Sonic Frontiers Enemy Internal Names (Created page with "This list identifies what each of the guardians are referred to within the game executable and its filesystem. ---- {| class="wikitable" !Name !Internal Name |- |Asura |Ashura |- |Caterpillar |Charger |- |Fortress |Warship |- |Ghost |Tracker |- |Ninja |Blade |- |Shark |Skier |- |Spider |Spider |- |Squid |Flyer |- |Strider |Strider |- |Sumo |Sumo |- |Tank |Tyrant |- |Tower |Daruma |}") Tag: Visual edit
- 13:36, 15 February 2025 NextinHKRY talk contribs created page Shadow Generations Event IDs (Created page with "== Base Game Event Mapping == {| class="wikitable" !Event ID !Event Description |- |bo1010 |Biolizard Intro |- |bo1020 |Unused Early Biolizard Scene (Mangled Character Models) |- |bo1030 |Biolizard Phase 2 Cutscene |- |bo1040 |Biolizard Latches Onto Wall |- |bo1050 |Biolizard Ending QTE |- |bo2010 |Metal Overlord Intro |- |bo2020 |Metal Overlord Phase 2 Cutscene |- |bo2030 |Metal Overlord Ending QTE |- |bo3010 |Mephiles Intro Cutscene |- |bo3020 |Mephiles Phase 2 Cutscen...") Tag: Visual edit
- 18:17, 14 February 2025 NextinHKRY talk contribs moved page Sonic Unleashed Leftover Install Assets to Sonic Unleashed Install Screen
- 16:44, 14 February 2025 NextinHKRY talk contribs created page Havok Converter (Created page with "{{Notice|type=info|content=This page is heavily incomplete.}}{{ToolInfobox|title=HavokConverter|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=HavokConverter.png}} '''Havok Converter''' is a LibGens tool to convert FBX files into collision files (HKX) for stages.") Tag: Visual edit
- 16:42, 14 February 2025 NextinHKRY talk contribs created page File:HavokConverter.png
- 16:42, 14 February 2025 NextinHKRY talk contribs uploaded File:HavokConverter.png
- 16:03, 14 February 2025 NextinHKRY talk contribs moved page Unleashed/Generations Havok Collision Attributes to Unleashed-Generations Havok Collision Attributes
- 16:02, 14 February 2025 NextinHKRY talk contribs moved page Sonic Generations Havok Collision Attributes to Unleashed/Generations Havok Collision Attributes
- 14:17, 14 February 2025 NextinHKRY talk contribs created page Sonic Generations Havok Collision Attributes (Created page with "Sonic Generations has several collision tags that the game uses to determine the type of terrain, its properties, and what can collide with whatelse. These attributes can be applied to hkx files with Havok Converter. == Material Type == === swa_attribute (1260399450) === {| class="wikitable" |Index |Type |- |1 |Concrete (Normal) |- |2 |Deep Water |- |3 |Stone |- |4 |Dirt |- |5 |Wood |- |6 |Grass |- |7 |Snow |- |8 |Metal |- |9 |Sand |- |10 |Glass |- |11 |Shallow Wat...") Tag: Visual edit
- 13:51, 14 February 2025 NextinHKRY talk contribs moved page Unleashed Leftovers in Generations to Leftover code from Unleashed in Generations
- 13:50, 14 February 2025 NextinHKRY talk contribs moved page Unleashed Leftovers to Unleashed Leftovers in Generations
- 13:49, 14 February 2025 NextinHKRY talk contribs created page Unleashed Leftovers (Created page with "Since Sonic Generations was built off of Sonic Unleashed, a lot of the codebase is shared, but there's also a bunch of stuff leftover from the Werehog and other things that goes completely unused in Sonic Generations. == Werehog related code == === <code>Sonic::CSparkEffectStripClaw</code> === Manual particle that would play whenever the Werehog would execute a claw-related attack, it's unspawnable in Sonic Generations due to a missing helper class, but it is identical...") Tag: Visual edit
- 13:26, 14 February 2025 NextinHKRY talk contribs created page Sonic Colors Unused Objects (Created page with "{{Notice|type=warn|content=Port over the webm videos from HedgeDocs. Some of these objects have no info about them, what do they do?}} Sonic Colors has a few unused objects that were never used in any stage. * AppearThornBall * Shadow * SpinLaserStraightMove * SpinLaserPathMove * RotationGlobe * enmMetalSpanner * enmSparva * ChaserBomb * ObjectLookCamera * ChangeMode_3DtoDash * RollerCoasterCollision * MotoraEventCollision * TestObj * CCTTestObj == Objects == === Spi...") Tag: Visual edit
- 13:08, 14 February 2025 NextinHKRY talk contribs moved page Leftover Install Assets to Sonic Unleashed Leftover Install Assets (Misspelled title)
- 13:04, 14 February 2025 NextinHKRY talk contribs created page Leftover Install Assets (Created page with "{{DISPLAYTITLE:Sonic Unleashed Leftover Install Assets}} There are assets leftover from an installation process that was meant to install the game onto the hard drive of a PlayStation 3. The files and folder related to it are listed below.<syntaxhighlight lang="text"> USRDIR ├── Install │ ├── install_001.dds │ ├── install_002.dds │ ├── install_003.dds │ ├── install_004.dds │ ├── install_005.dds │ ├── inst...") Tag: Visual edit
- 13:00, 14 February 2025 NextinHKRY talk contribs created page File:Hdd pic1.png
- 13:00, 14 February 2025 NextinHKRY talk contribs uploaded File:Hdd pic1.png
- 13:00, 14 February 2025 NextinHKRY talk contribs created page File:Hdd icon0.png
- 13:00, 14 February 2025 NextinHKRY talk contribs uploaded File:Hdd icon0.png
- 12:56, 14 February 2025 NextinHKRY talk contribs created page File:Ui install.webm
- 12:56, 14 February 2025 NextinHKRY talk contribs uploaded File:Ui install.webm
- 12:52, 14 February 2025 NextinHKRY talk contribs created page File:Install 008.png
- 12:52, 14 February 2025 NextinHKRY talk contribs uploaded File:Install 008.png
- 12:51, 14 February 2025 NextinHKRY talk contribs created page File:Install 007.png
- 12:51, 14 February 2025 NextinHKRY talk contribs uploaded File:Install 007.png
- 12:51, 14 February 2025 NextinHKRY talk contribs created page File:Install 006.png
- 12:51, 14 February 2025 NextinHKRY talk contribs uploaded File:Install 006.png
- 12:51, 14 February 2025 NextinHKRY talk contribs created page File:Install 005.png
- 12:51, 14 February 2025 NextinHKRY talk contribs uploaded File:Install 005.png
- 12:51, 14 February 2025 NextinHKRY talk contribs created page File:Install 004.png
- 12:51, 14 February 2025 NextinHKRY talk contribs uploaded File:Install 004.png
- 12:51, 14 February 2025 NextinHKRY talk contribs created page File:Install 003.png
- 12:51, 14 February 2025 NextinHKRY talk contribs uploaded File:Install 003.png
- 12:49, 14 February 2025 NextinHKRY talk contribs created page File:Unleashed Install Leftover PS3 2.png
- 12:49, 14 February 2025 NextinHKRY talk contribs uploaded File:Unleashed Install Leftover PS3 2.png
- 12:48, 14 February 2025 NextinHKRY talk contribs created page File:Unleashed Install Leftover PS3 1.png
- 12:48, 14 February 2025 NextinHKRY talk contribs uploaded File:Unleashed Install Leftover PS3 1.png
- 11:17, 14 February 2025 NextinHKRY talk contribs created page Shadow Generations Stage IDs (Created page with "Stage IDs follow this format:<syntaxhighlight lang="text"> {world_id}{stage_type}{stage_number} </syntaxhighlight> === Example === * w02a10 - Rail Canyon: Act 1 == Worlds (Zones) == {| class="wikitable" !World ID !World Name |- |w01 |Space Colony Ark |- |w02 |Rail Canyon |- |w03 |Kingdom Valley |- |w04 |Sunset Heights |- |w05 |Chaos Island |- |w06 |Radical Highway |- |w09 |White Space |- |w11 |Biolizard |- |w12 |Metal Overlord |- |w13 |Mephiles |- |w14 |Devil Doom |}...") Tag: Visual edit
- 11:14, 14 February 2025 NextinHKRY talk contribs created page Sonic Frontiers Stage IDs (Created page with "Stage IDs in Sonic Frontiers follow this format:<syntaxhighlight lang="text"> {world_id}{stage_type}{stage_number} </syntaxhighlight> === Example === * w2r01 - Ares Open Zone 1 == Worlds (Zones) == {| class="wikitable" !World ID !World Name |- |w1 |Kronos |- |w2 |Ares |- |w3 |Chaos |- |w5 |The End |- |w6 |Green Hill |- |w7 |Chemical Plant |- |w8 |Sky Sanctuary |- |w9 |Highway |} == Stage Type == {| class="wikitable" !Stage Type ID !Stage Type |- |r |Open Zone |- |d |...") Tag: Visual edit
- 11:11, 14 February 2025 NextinHKRY talk contribs created page Sonic Frontiers DLCs (Created page with "{| class="wikitable" !DLC Name !Internal Name !ID !Steam App ID |- |Adventurer's Treasure Box |dlcrsv |0 |2079300 |- |Explorer's Treasure Box |dlcddx |1 |2079301 |- |Monster Hunter Collaboration Pack |dlcmhr |2 |2089730 |- |Sonic Emote (Koco) |dlcslr |3 |N/A |- |Inugami Korone Collaboration DLC "Gloves & Shoes" |dlcholoA |4 |N/A |- |Inugami Korone Collaboration DLC "SE: Inugami Korone" |dlcholoB |5 |N/A |- |Inugami Korone Collaboration DLC "Koronesuki" |dlcholoC |6 |N/A...") Tag: Visual edit
- 11:10, 14 February 2025 NextinHKRY talk contribs created page Sonic Forces Stage IDs (Created page with "Stage IDs in Sonic Forces follow this format:<syntaxhighlight lang="text"> {world_id}{stage_type}{character_index} </syntaxhighlight> === Example === * w5a01 - Lost Valley == Worlds (Zones) == {| class="wikitable" !World ID !World Name |- |w1 |Death Egg |- |w2 |Chemical Plant |- |w3 |City |- |w4 |Mystic Jungle |- |w5 |Green Hill |- |w6 |Metropolis |- |w7 |Eggman Empire Fortress |} == Stage Types == {| class="wikitable" !Stage Type ID !Stage Type |- |a |Act |- |b |Bos...") Tag: Visual edit
- 11:03, 14 February 2025 NextinHKRY talk contribs created page Sonic Colors Set Object (Created page with "The Set Object file format is used in '''Sonic Colors''' in order to define stage object layout, serving the same purpose as "Set" and "setdata" XML files in '''Sonic Unleashed''' and '''Sonic Generations''' respectively. However, unlike in those games, this data is actually stored in binary format for greater efficiency, with the same practice being carried forward in all future titles by Sonic Team. == Set Object Format == Set object data is stored in '''"stgxxx_obj_x...") Tag: Visual edit
- 10:58, 14 February 2025 NextinHKRY talk contribs created page Sonic Colors Light Field (Created page with "Light fields are invisible pieces of geometry utilized by the game to tint the colors of Sonic and the world around him as he runs through the stage. Sadly this mechanic is mostly broken in Sonic Colors: Ultimate, but the files still remain. == Light Field Format == Light field data is stored in '''"stgxxx_lfield.orc"''' BINA containers, which can be found in '''"stgxxx_obj.arc"''' archives for a given stage. In the original Wii release, the data is stored in big-endian...") Tag: Visual edit
- 10:53, 14 February 2025 NextinHKRY talk contribs created page Sonic Generations Event List (Created page with "{{Notice|type=warn|content=This page is a direct port from HedgeDocs, this should be expanded a little bit with extra information on how events work}} {| class="wikitable" !Event ID !Description |- |0 |None |- |1 |Open |- |2 |Close |- |3 |Kill |- |4 |Generate |- |5 |Get Off - (as in "to get off from something") |- |6 |ON |- |7 |OFF |- |8 |Attack |- |9 |Enable Attack Mode |- |10 |Disable Attack Mode |- |11 |Return to Position |- |12 |Destroy |- |13 |Start Moving |- |14 |R...") Tag: Visual edit
- 10:47, 14 February 2025 NextinHKRY talk contribs created page Sonic Generations Camera Types (Created page with "== ObjCamera == {| class="wikitable" !Camera Type !Description |- |ObjCameraFix |Stays in its place while pointing at the coordinates defined in TargetPosition |- |ObjCameraNormal |The regular camera |- |ObjCameraPan |Has a different behaviour depending on <code>CameraPositionMode</code>: <code>0</code> - Stays in its place while pointing at Sonic; <code>1</code> - ??? |- |ObjCameraPoint |Follows Sonic, while pointing at the camera object's location |} == Camera Collisi...") Tag: Visual edit