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Sonic Colors Unused Objects

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Port over the webm videos from HedgeDocs. Some of these objects have no info about them, what do they do?


Sonic Colors has a few unused objects that were never used in any stage.

  • AppearThornBall
  • Shadow
  • SpinLaserStraightMove
  • SpinLaserPathMove
  • RotationGlobe
  • enmMetalSpanner
  • enmSparva
  • ChaserBomb
  • ObjectLookCamera
  • ChangeMode_3DtoDash
  • RollerCoasterCollision
  • MotoraEventCollision
  • TestObj
  • CCTTestObj

Objects

SpinLaserStraightMove

An unused variant of the spinning laser object seen in various levels of Sweet Mountain and Asteroid Coaster. It moves in a straight line depending on the distance and speed set from the object's parameters.

SpinLaserPathMove

An unused variant of the spinning laser object seen in various levels of Sweet Mountain and Asteroid Coaster. It moves along a given path at the speed set from the object's parameters.

RotationGlobe

An unused object meant to be used by the spike wisp in gameplay. When using a spike wisp the player will be constantly rotated in spin direction of the object whilst in contact with it. The object has 3 different sizes that it can appear at. A new variant of this object was made for Sonic Generations Planet Wisp Act 1 called plaGearFloor.

Enemies

enmMetalSpanner (Metal Thunder Spinner)

An unused, golden variant of the normal enmSpanner (Thunder Spinner) enemy. Much like the metal variant of enmSpinner (Spinner), this variant of the Thunder Spinner is also indestructable.

enmSparva (Thunder Larva)

An unused, electric variant of the normal enmLarva (Larva) enemy.

ChaserBomb

An object that makes an appearance in one of the test levels leftover in Sonic Colors: Ultimate.

Cameras

ObjectLookCamera

An unused camera variant leftover from Sonic Unleashed (HD). The camera locks onto a targetted object and orbits around it based on the player's position.

Colliders

RollerCoasterCollision

An object that makes an appearance in one of the test levels leftover in Sonic Colors: Ultimate.

MotoraEventCollision

An unused collision object to re-spawn defeated Motobugs on demand. The behaviour is more or less the same as the automatic respawning of the enemy found in Starlight Carnival Act 4.

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