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- 09:06, 13 March 2025 PTKay talk contribs created page File:Transparent material example terrain import generations.png
- 09:06, 13 March 2025 PTKay talk contribs uploaded File:Transparent material example terrain import generations.png
- 09:48, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:48:17 GMT as the approved revision for "File:Unused time eater gauge gn gauge size 1.gif"
- 09:48, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge gn gauge size 1.gif
- 09:48, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge gn gauge size 1.gif
- 09:47, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:47:34 GMT as the approved revision for "File:Unused time eater gauge cl gauge size 1.gif"
- 09:47, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge cl gauge size 1.gif
- 09:47, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge cl gauge size 1.gif
- 09:46, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:46:09 GMT as the approved revision for "File:Unused time eater gauge change c2w.webm"
- 09:46, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge change c2w.webm
- 09:46, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge change c2w.webm
- 09:42, 11 March 2025 PTKay talk contribs created page Unused Time Eater Gauge (Created page with "There's an unused gauge that was supposed to be used in the Time Eater boss battle. The gauge is present in <code>bb.cpk/SonicActionCommonHud/ui_gameplay.xncp</code>, in the <code>blb_gauge</code> XNCP scene. Unfortunately, this gauge isn't functional in-game, and its usage also remains unknown. Visually, this element appears to be finished, and it even features animations. Below you can see the available animations for this element. Some were recorded in-game, but othe...") Tag: Visual edit
- 09:42, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:42:00 GMT as the approved revision for "File:Unused time eater gauge intro anim.webm"
- 09:42, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge intro anim.webm
- 09:42, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge intro anim.webm
- 09:40, 11 March 2025 PTKay talk contribs created page Sonic Lost World Original Level Order (Created page with "== Partial Original Order == Up to a point the game's original level order can be revealed to us by investigating the game's leftover <code>actstgdata.lua</code> file.<syntaxhighlight lang="lua"> old_stage_all = { -- w1 { title = "w1草原", stages = { { name = "w1a01", title = "w1-1:グラスヒル", }, { name = "w1a02", title = "w1-2:インディ洞窟", }, {...") Tag: Visual edit
- 09:34, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:34:40 GMT as the approved revision for "File:SLW OriginalLevelOrder w1a05 glvl.png"
- 09:34, 11 March 2025 PTKay talk contribs created page File:SLW OriginalLevelOrder w1a05 glvl.png
- 09:34, 11 March 2025 PTKay talk contribs uploaded File:SLW OriginalLevelOrder w1a05 glvl.png
- 09:33, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:33:32 GMT as the approved revision for "File:SLW OriginalLevelOrder w1a05.png"
- 09:33, 11 March 2025 PTKay talk contribs created page File:SLW OriginalLevelOrder w1a05.png
- 09:33, 11 March 2025 PTKay talk contribs uploaded File:SLW OriginalLevelOrder w1a05.png
- 09:26, 11 March 2025 PTKay talk contribs deleted page File:Ui install.webm (Unused)
- 13:52, 10 March 2025 PTKay talk contribs moved page How To Specify Custom Ranks for Sonic Generations to How To Specify Custom Rank Times for Sonic Generations
- 13:52, 10 March 2025 PTKay talk contribs created page How To Specify Custom Ranks for Sonic Generations (Created page with "{{Notice|type=info|content=This guide requires the usage of decompiled LUA files, which can be obtained from the 2024 re-release of the game.}} Rank times for all stages are stored in <code>bb3/#Application.ar.00/ScoreTimeTable.lua</code>. Opening this file presents you with a list with the A and C rank times (in seconds). The S rank is just the A rank time with a perfect bonus, and the D rank is any time below the C rank time. == Example == Let's try editing the times...") Tag: Visual edit
- 13:51, 10 March 2025 PTKay talk contribs created page Troubleshooting Custom Level Issues in Sonic Generations (Created page with "== Common Issues == === Black Textures === Textures must have power of two resolutions. For example, 512x512, 1024x1024, 2048x4096, etc. An arbitrary resolution like 600x600 is not supported by the game when using compressed textures. === Rainbow Flashing Textures === The game shows a rainbow flashing texture if the texture assigned to a material is missing. Ensure you included the texture in the AR and didn't make a typo in the material. === Randomly Switching Textur...") Tag: Visual edit
- 13:49, 10 March 2025 PTKay talk contribs created page How To Use Sonic GLvl with Sonic Generations (Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl}}{{Notice|type=note|content=These video guides are old and are for Sonic GLvl 0.5.7. It's recommended you use the latest 0.9 version instead. Even if 0.9 is a more recent version, the general way of working with it remains the same, hence why these videos are still relevant.}} == Part 1 (Getting Levels and Camera Controls) == <youtube>https://www.youtube.com/watch?v=e6olKDqFkR8</...") Tag: Visual edit: Switched
- 13:46, 10 March 2025 PTKay talk contribs created page How To Use Sonic GLvl with Sonic Unleashed (Created page with "{{Notice|type=note|content=This guide covers how to setup Sonic Unleashed Xbox 360 levels in GLvl, but does not cover how to use this tool or how to set it up for PS3 levels. It's recommended that you also read the Sonic Generations GLvl guide.}}{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * Unleashed Mod Toolbox * Unleashed Object Template * Xbox...") Tag: Visual edit
- 09:21, 7 March 2025 PTKay talk contribs created page Sonic Lost World Deleted Levels (Created page with "There are several levels that have been removed from the game, but their entries can still be found in <code>actstgmission.lua</code>.<syntaxhighlight lang="lua"> mission_all = { { missions = { --old stage -- w2-a03 古代都市 { name = "w2a03", data = "w2a03", player_pos = { 0.00, 0.00, 51.00 }, player_dir = { 0.0, 180.0, 0.0 }, },...") Tag: Visual edit
- 09:20, 7 March 2025 PTKay talk contribs created page Sonic Lost World Test Levels (Created page with "There are several entries for test levels leftover in Sonic Lost World's <code>testmission.lua</code> file. Some of these entries are using the naming scheme from Sonic Colors for stage names, that being <code>stgXYY</code>. Another chunk of the entries are named according to the scheme standardized in Sonic Lost World, <code>w0xYY</code>.<syntaxhighlight lang="lua"> --------------------------------------------------------------- -- @file testmission.lua -- @author...") Tag: Visual edit
- 09:18, 7 March 2025 PTKay talk contribs created page Sonic Colors Leftover Levels in Sonic Lost World (Created page with "== Tropical Resort Act 1 == There’s an unused Tropical Resort Act 1 entry in Sonic Lost World’s <code>actstgmission.lua</code> file.<syntaxhighlight lang="lua"> mission_all = { -- RSO(リゾート面) { missions = { -- ACT1(旧ACT1の前半部分) { name = "stg110", data = "stg110", player_pos = { -11942.84, 1575.931, 16972.49 },...") Tag: Visual edit
- 09:05, 7 March 2025 PTKay talk contribs created page SonicAudioTools (Created page with "{{ToolInfobox|title=SonicAudioTools|author=Skyth|website=https://github.com/blueskythlikesclouds/SonicAudioTools|download=https://github.com/blueskythlikesclouds/SonicAudioTools/releases/latest}} A set of tools to modify CRIWARE file formats.") Tag: Visual edit
- 09:03, 7 March 2025 PTKay talk contribs created page Sound File Locations (Created page with "This guide contains a list of file locations for the audio files in Sonic Generations, the name of the folder in which the files are present will be above the table. Music and sound effects use the "CSB" format, these can be opened with SonicAudioTools. == Sound == {| class="wikitable" |+ !File Name !'''Description''' |- |SNG00_SYS |Title Screen Audio |- |SNG01_GHZ |Green Hill Music |- |SNG02_CPZ |Chemical Plant Music |- |SNG03_SSZ |Sky Sanctuary Music |- |SNG04_SPH...") Tag: Visual edit
- 08:55, 7 March 2025 PTKay talk contribs moved page Real-Time Cutscene Levels to Real-Time Cutscene Levels in Sonic Lost World
- 08:54, 7 March 2025 PTKay talk contribs created page Real-Time Cutscene Levels (Created page with "Empty folders can be found for the real-time cutscene levels in the raw folder found within the Wii U release of the game. These folders are listed below. raw ├── event | |── scene │ | ├── ev000 │ │ ├── ev120 │ │ ├── ev125 │ │ ├── ev130 │ │ ├── ev140 │ │ ├── ev150 │ │ ├── ev210 │ │ ├── ev220 │ │ ├── ev230 │ │ ├─...") Tag: Visual edit
- 08:45, 7 March 2025 PTKay talk contribs set the upload from Fri, 07 Mar 2025 08:45:35 GMT as the approved revision for "File:FcoEditor-icon.png"
- 08:45, 7 March 2025 PTKay talk contribs created page File:FcoEditor-icon.png
- 08:45, 7 March 2025 PTKay talk contribs uploaded File:FcoEditor-icon.png
- 08:44, 7 March 2025 PTKay talk contribs created page FcoEditor (Created page with "{{ToolInfobox|title=fcoEditor|author=brianuuu|website=https://github.com/brianuuu/fcoEditor/|download=https://github.com/brianuuu/fcoEditor/releases/latest}} Program that provides a fast, easy and intuitive way to modify <code>fco</code> subtitle files in Sonic Generations.") Tag: Visual edit
- 22:35, 25 February 2025 PTKay talk contribs created page Sonic Frontiers Gismos (Created page with "== Islands == === Common === {| class="wikitable" |+ !Information !Image |- |<code>cmnisl_brk_aircontainer</code> A flying container that breaks upon attack. | |- |<code>cmnisl_brk_capsule</code> A capsule that breaks upon attack. | |- |<code>cmnisl_brk_container01</code> A container that breaks upon attack. | |- |<code>cmnisl_brk_container02</code> A container that breaks upon contact. | |- |<code>cmnisl_brk_mechabarrel</code> A barrel that breaks upon attack. | |...") Tag: Visual edit
- 10:48, 21 February 2025 PTKay talk contribs created page NN Chunk Format - MOTION (Created page with "== NNF_MOTIONTYPE == Types and flags for a NNS_MOTION struct.<syntaxhighlight lang="cpp"> enum NNF_MOTIONTYPE : uint32_t { // -- Masks -- // Apply this mask to get the Motion Type. NND_MOTIONTYPE_CATEGORY_MASK = 31, // Apply this mask to get the Repeat Type. NND_MOTIONTYPE_REPEAT_MASK = 0x1F0040U, // -- Motion Types -- NND_MOTIONTYPE_NODE = 1, NND_MOTIONTYPE_CAMERA = 2, NND_MOTIONTYPE_LIGHT = 4, NND_MOTIONT...") Tag: Visual edit
- 10:42, 21 February 2025 PTKay talk contribs created page NN Chunk Format - MATERIALNAMELIST (Created page with "== NNE_MATERIALNAME_SORTTYPE == {{Notice|type=note|content=The underlying type of this enum is not specified, thus it may differ depending on the platform. In practice, it's always an <code>int32_t</code> in all known NN games.}}This enum indicates the way the NNS_MATERIALNAME structs are sorted in the <code>pMaterialNameList</code> array used in the NN Chunk Format - MATERIALNAMELIST#NNS MATERIALNAMELIST|NNS_MATE...") Tag: Visual edit
- 10:40, 21 February 2025 PTKay talk contribs created page NN Chunk Format - NODENAMELIST (Created page with "== NNE_NODENAME_SORTTYPE == {{Notice|type=note|content=The underlying type of this enum is not specified, thus it may differ depending on the platform. In practice, it's always an <code>int32_t</code> in all known NN games.}} This enum indicates the way the NNS_NODENAME structs are sorted in the <code>pNodeNameList</code> array used in the NNS_NODENAMELIST.<syntaxhighlight...") Tag: Visual edit
- 10:38, 21 February 2025 PTKay talk contribs created page NN Chunk Format - TEXLIST (Created page with "== NNS_TEXFILELIST == {{Notice|type=note|content=This is the root struct for all TEXLIST data chunks.}} A list of texture file entries.<syntaxhighlight lang="cpp"> struct NNS_TEXFILELIST { // The number of elements in the [pTexFileList] array. int32_t nTex; // An array of NNS_TEXFILE structs. NNS_TEXFILE* pTexFileList; }; // Macros used by Text-Form files: #define TEXFILELIST(nTex, pTexFileList) { nTex, pTexFileList } #define TFL_N_TEXFILE(nTex) (nTex) #define...") Tag: Visual edit
- 10:07, 21 February 2025 PTKay talk contribs created page NN Chunk Format - Common Definitions (Created page with "What follows is a non-exhaustive list of common definitions used by the Sega NN Chunk Format. == NNS_VECTOR == Represents a Vector3.<syntaxhighlight lang="cpp"> struct NNS_VECTOR { float x; float y; float z; }; </syntaxhighlight> == NNS_VECTOR2D == Represents a Vector2.<syntaxhighlight lang="cpp"> struct NNS_VECTOR2D { float x; float y; }; </syntaxhighlight> == NNS_RGB == Represents an RGB color value.<syntaxhighlight lang="cpp"> struct NNS_RGB {...") Tag: Visual edit
- 09:29, 21 February 2025 PTKay talk contribs created page NN Chunk Format (Created page with "{{Notice|type=warn|content=This page is still a work in progress! Any additions and updates are greatly appreciated!}}{{Notice|type=info|content=HedgeDocs' initial Sega NN documentation was written by: <b>Radfordhound</b>. Thanks to: <b>ItsEasyActually</b>: For sharing his Sega NN findings with me, which helped immensely in getting me started on my journey to reverse-engineer and document all of Sega NN across all of its many crazy iterations and platforms. <b>ArMM199...") Tag: Visual edit
- 10:51, 14 February 2025 PTKay talk contribs created page HSON Format (Created page with "'''The Hedgehog Set Object Notation Format''' ("HSON") is a custom JSON-based file format designed collaboratively by '''Darío''', '''Radfordhound''', '''ĐeäTh''', '''Skyth''', and '''Sajid''' to represent object placement in a "universal" (non-game/editor-specific) way. It was designed with the following principles in-mind: * '''Be universal.''' Specifically, it must be able to represent object placement data from ''at least'' any mainline 3D Sonic game in a non-ga...") Tag: Visual edit
- 21:11, 13 February 2025 PTKay talk contribs created page Discoveries (Created page with "This section contains discoveries of unused/cut content from Sonic games. While not documentation, these are always interesting to read about. == Sonic Unleashed == == Sonic Colours == == Sonic Generations == == Sonic Lost World ==") Tag: Visual edit
- 21:10, 13 February 2025 PTKay talk contribs created page Documentation (Created page with "This section contains documentation that specify how different files are set up, as well as other information that should help you mod certain Sonic games. Below you can see the games divided by the engine they use. In each engine, you can see documentation for every game using it, as well as more specific guides regarding a particular game. == Various Engines == == Hedgehog Engine == == SEGA NN ==") Tag: Visual edit
- 21:10, 13 February 2025 PTKay talk contribs created page Guides (Created page with "This section contains guides that should help you to mod certain aspects of some Sonic games. Below you can see the games divided by the engine they use. In each engine, you can see common guides for every game using it, as well as more specific guides regarding a particular game. == Hedgehog Engine == == SEGA NN ==") Tag: Visual edit