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10 March 2025
- 13:5213:52, 10 March 2025 diff hist +68 N How To Specify Custom Ranks for Sonic Generations PTKay moved page How To Specify Custom Ranks for Sonic Generations to How To Specify Custom Rank Times for Sonic Generations current Tag: New redirect
- 13:5213:52, 10 March 2025 diff hist 0 m How To Specify Custom Rank Times for Sonic Generations PTKay moved page How To Specify Custom Ranks for Sonic Generations to How To Specify Custom Rank Times for Sonic Generations current
- 13:5213:52, 10 March 2025 diff hist +1,102 N How To Specify Custom Rank Times for Sonic Generations Created page with "{{Notice|type=info|content=This guide requires the usage of decompiled LUA files, which can be obtained from the 2024 re-release of the game.}} Rank times for all stages are stored in <code>bb3/#Application.ar.00/ScoreTimeTable.lua</code>. Opening this file presents you with a list with the A and C rank times (in seconds). The S rank is just the A rank time with a perfect bonus, and the D rank is any time below the C rank time. == Example == Let's try editing the times..." Tag: Visual edit
- 13:5113:51, 10 March 2025 diff hist +7,136 N Troubleshooting Custom Level Issues in Sonic Generations Created page with "== Common Issues == === Black Textures === Textures must have power of two resolutions. For example, 512x512, 1024x1024, 2048x4096, etc. An arbitrary resolution like 600x600 is not supported by the game when using compressed textures. === Rainbow Flashing Textures === The game shows a rainbow flashing texture if the texture assigned to a material is missing. Ensure you included the texture in the AR and didn't make a typo in the material. === Randomly Switching Textur..." current Tag: Visual edit
- 13:4913:49, 10 March 2025 diff hist +610 N How To Use Sonic GLvl with Sonic Generations Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl}}{{Notice|type=note|content=These video guides are old and are for Sonic GLvl 0.5.7. It's recommended you use the latest 0.9 version instead. Even if 0.9 is a more recent version, the general way of working with it remains the same, hence why these videos are still relevant.}} == Part 1 (Getting Levels and Camera Controls) == <youtube>https://www.youtube.com/watch?v=e6olKDqFkR8</..." current Tag: Visual edit: Switched
- 13:4613:46, 10 March 2025 diff hist +3,757 N How To Use Sonic GLvl with Sonic Unleashed Created page with "{{Notice|type=note|content=This guide covers how to setup Sonic Unleashed Xbox 360 levels in GLvl, but does not cover how to use this tool or how to set it up for PS3 levels. It's recommended that you also read the Sonic Generations GLvl guide.}}{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * Unleashed Mod Toolbox * Unleashed Object Template * Xbox..." Tag: Visual edit
7 March 2025
- 09:2109:21, 7 March 2025 diff hist +2,977 N Sonic Lost World Deleted Levels Created page with "There are several levels that have been removed from the game, but their entries can still be found in <code>actstgmission.lua</code>.<syntaxhighlight lang="lua"> mission_all = { { missions = { --old stage -- w2-a03 古代都市 { name = "w2a03", data = "w2a03", player_pos = { 0.00, 0.00, 51.00 }, player_dir = { 0.0, 180.0, 0.0 }, },..." Tag: Visual edit
- 09:2009:20, 7 March 2025 diff hist +14,857 N Sonic Lost World Test Levels Created page with "There are several entries for test levels leftover in Sonic Lost World's <code>testmission.lua</code> file. Some of these entries are using the naming scheme from Sonic Colors for stage names, that being <code>stgXYY</code>. Another chunk of the entries are named according to the scheme standardized in Sonic Lost World, <code>w0xYY</code>.<syntaxhighlight lang="lua"> --------------------------------------------------------------- -- @file testmission.lua -- @author..." Tag: Visual edit
- 09:1809:18, 7 March 2025 diff hist +4,508 N Sonic Colors Leftover Levels in Sonic Lost World Created page with "== Tropical Resort Act 1 == There’s an unused Tropical Resort Act 1 entry in Sonic Lost World’s <code>actstgmission.lua</code> file.<syntaxhighlight lang="lua"> mission_all = { -- RSO(リゾート面) { missions = { -- ACT1(旧ACT1の前半部分) { name = "stg110", data = "stg110", player_pos = { -11942.84, 1575.931, 16972.49 },..." Tag: Visual edit
- 09:0509:05, 7 March 2025 diff hist +243 N SonicAudioTools Created page with "{{ToolInfobox|title=SonicAudioTools|author=Skyth|website=https://github.com/blueskythlikesclouds/SonicAudioTools|download=https://github.com/blueskythlikesclouds/SonicAudioTools/releases/latest}} A set of tools to modify CRIWARE file formats." current Tag: Visual edit
- 09:0409:04, 7 March 2025 diff hist +38 Tools No edit summary Tag: Visual edit
- 09:0309:03, 7 March 2025 diff hist +7 Sound File Locations No edit summary Tag: Visual edit
- 09:0309:03, 7 March 2025 diff hist +2,939 N Sound File Locations Created page with "This guide contains a list of file locations for the audio files in Sonic Generations, the name of the folder in which the files are present will be above the table. Music and sound effects use the "CSB" format, these can be opened with SonicAudioTools. == Sound == {| class="wikitable" |+ !File Name !'''Description''' |- |SNG00_SYS |Title Screen Audio |- |SNG01_GHZ |Green Hill Music |- |SNG02_CPZ |Chemical Plant Music |- |SNG03_SSZ |Sky Sanctuary Music |- |SNG04_SPH..." Tag: Visual edit
- 08:5508:55, 7 March 2025 diff hist +59 N Real-Time Cutscene Levels PTKay moved page Real-Time Cutscene Levels to Real-Time Cutscene Levels in Sonic Lost World current Tag: New redirect
- 08:5508:55, 7 March 2025 diff hist 0 m Real-Time Cutscene Levels in Sonic Lost World PTKay moved page Real-Time Cutscene Levels to Real-Time Cutscene Levels in Sonic Lost World current
- 08:5408:54, 7 March 2025 diff hist +2,037 N Real-Time Cutscene Levels in Sonic Lost World Created page with "Empty folders can be found for the real-time cutscene levels in the raw folder found within the Wii U release of the game. These folders are listed below. raw ├── event | |── scene │ | ├── ev000 │ │ ├── ev120 │ │ ├── ev125 │ │ ├── ev130 │ │ ├── ev140 │ │ ├── ev150 │ │ ├── ev210 │ │ ├── ev220 │ │ ├── ev230 │ │ ├─..." Tag: Visual edit
- 08:5008:50, 7 March 2025 diff hist +27 Documentation No edit summary Tag: Visual edit
- 08:4508:45, 7 March 2025 diff hist +25 FcoEditor No edit summary current Tag: Visual edit
- 08:4508:45, 7 March 2025 diff hist 0 N File:FcoEditor-icon.png No edit summary current
- 08:4408:44, 7 March 2025 diff hist +275 N FcoEditor Created page with "{{ToolInfobox|title=fcoEditor|author=brianuuu|website=https://github.com/brianuuu/fcoEditor/|download=https://github.com/brianuuu/fcoEditor/releases/latest}} Program that provides a fast, easy and intuitive way to modify <code>fco</code> subtitle files in Sonic Generations." Tag: Visual edit
4 March 2025
- 16:0016:00, 4 March 2025 diff hist +40 Shadow Generations Stage IDs No edit summary current Tag: Visual edit
25 February 2025
- 22:3522:35, 25 February 2025 diff hist +90 Sonic Frontiers Gismos No edit summary current Tag: Visual edit
- 22:3522:35, 25 February 2025 diff hist +4,446 N Sonic Frontiers Gismos Created page with "== Islands == === Common === {| class="wikitable" |+ !Information !Image |- |<code>cmnisl_brk_aircontainer</code> A flying container that breaks upon attack. | |- |<code>cmnisl_brk_capsule</code> A capsule that breaks upon attack. | |- |<code>cmnisl_brk_container01</code> A container that breaks upon attack. | |- |<code>cmnisl_brk_container02</code> A container that breaks upon contact. | |- |<code>cmnisl_brk_mechabarrel</code> A barrel that breaks upon attack. | |..." Tag: Visual edit
21 February 2025
- 10:5610:56, 21 February 2025 diff hist 0 NN Chunk Format No edit summary current Tag: Visual edit
- 10:5610:56, 21 February 2025 diff hist +25 MediaWiki:Vector-2022.css No edit summary
- 10:4810:48, 21 February 2025 diff hist +23,824 N NN Chunk Format - MOTION Created page with "== NNF_MOTIONTYPE == Types and flags for a NNS_MOTION struct.<syntaxhighlight lang="cpp"> enum NNF_MOTIONTYPE : uint32_t { // -- Masks -- // Apply this mask to get the Motion Type. NND_MOTIONTYPE_CATEGORY_MASK = 31, // Apply this mask to get the Repeat Type. NND_MOTIONTYPE_REPEAT_MASK = 0x1F0040U, // -- Motion Types -- NND_MOTIONTYPE_NODE = 1, NND_MOTIONTYPE_CAMERA = 2, NND_MOTIONTYPE_LIGHT = 4, NND_MOTIONT..." current Tag: Visual edit
- 10:4210:42, 21 February 2025 diff hist +2,171 N NN Chunk Format - MATERIALNAMELIST Created page with "== NNE_MATERIALNAME_SORTTYPE == {{Notice|type=note|content=The underlying type of this enum is not specified, thus it may differ depending on the platform. In practice, it's always an <code>int32_t</code> in all known NN games.}}This enum indicates the way the NNS_MATERIALNAME structs are sorted in the <code>pMaterialNameList</code> array used in the NN Chunk Format - MATERIALNAMELIST#NNS MATERIALNAMELIST|NNS_MATE..." current Tag: Visual edit
- 10:4010:40, 21 February 2025 diff hist +2,000 N NN Chunk Format - NODENAMELIST Created page with "== NNE_NODENAME_SORTTYPE == {{Notice|type=note|content=The underlying type of this enum is not specified, thus it may differ depending on the platform. In practice, it's always an <code>int32_t</code> in all known NN games.}} This enum indicates the way the NNS_NODENAME structs are sorted in the <code>pNodeNameList</code> array used in the NNS_NODENAMELIST.<syntaxhighlight..." current Tag: Visual edit
- 10:3810:38, 21 February 2025 diff hist +4,989 N NN Chunk Format - TEXLIST Created page with "== NNS_TEXFILELIST == {{Notice|type=note|content=This is the root struct for all TEXLIST data chunks.}} A list of texture file entries.<syntaxhighlight lang="cpp"> struct NNS_TEXFILELIST { // The number of elements in the [pTexFileList] array. int32_t nTex; // An array of NNS_TEXFILE structs. NNS_TEXFILE* pTexFileList; }; // Macros used by Text-Form files: #define TEXFILELIST(nTex, pTexFileList) { nTex, pTexFileList } #define TFL_N_TEXFILE(nTex) (nTex) #define..." current Tag: Visual edit
- 10:0810:08, 21 February 2025 diff hist +4 NN Chunk Format - Common Definitions No edit summary current Tag: Visual edit
- 10:0710:07, 21 February 2025 diff hist +1,775 N NN Chunk Format - Common Definitions Created page with "What follows is a non-exhaustive list of common definitions used by the Sega NN Chunk Format. == NNS_VECTOR == Represents a Vector3.<syntaxhighlight lang="cpp"> struct NNS_VECTOR { float x; float y; float z; }; </syntaxhighlight> == NNS_VECTOR2D == Represents a Vector2.<syntaxhighlight lang="cpp"> struct NNS_VECTOR2D { float x; float y; }; </syntaxhighlight> == NNS_RGB == Represents an RGB color value.<syntaxhighlight lang="cpp"> struct NNS_RGB {..." Tag: Visual edit
- 10:0410:04, 21 February 2025 diff hist +63 MediaWiki:Vector-2022.css No edit summary
- 09:4809:48, 21 February 2025 diff hist +535 NN Chunk Format No edit summary Tag: Visual edit
- 09:3209:32, 21 February 2025 diff hist −4 NN Chunk Format No edit summary Tag: Visual edit
- 09:2909:29, 21 February 2025 diff hist +10 NN Chunk Format No edit summary Tag: Visual edit
- 09:2909:29, 21 February 2025 diff hist +19,475 N NN Chunk Format Created page with "{{Notice|type=warn|content=This page is still a work in progress! Any additions and updates are greatly appreciated!}}{{Notice|type=info|content=HedgeDocs' initial Sega NN documentation was written by: <b>Radfordhound</b>. Thanks to: <b>ItsEasyActually</b>: For sharing his Sega NN findings with me, which helped immensely in getting me started on my journey to reverse-engineer and document all of Sega NN across all of its many crazy iterations and platforms. <b>ArMM199..." Tag: Visual edit
19 February 2025
- 11:3011:30, 19 February 2025 diff hist +4 Documentation No edit summary Tag: Visual edit
14 February 2025
- 21:2921:29, 14 February 2025 diff hist −57 Sonic Unleashed Install Screen No edit summary Tag: Visual edit
- 21:2521:25, 14 February 2025 diff hist +14 MediaWiki:Common.js No edit summary current
- 21:2421:24, 14 February 2025 diff hist −2 MediaWiki:Common.js No edit summary
- 21:2421:24, 14 February 2025 diff hist −1 MediaWiki:Common.js No edit summary
- 21:2421:24, 14 February 2025 diff hist +2 MediaWiki:Common.js No edit summary
- 21:2021:20, 14 February 2025 diff hist +2 MediaWiki:Common.js No edit summary
- 21:1921:19, 14 February 2025 diff hist +29 MediaWiki:Common.js No edit summary
- 20:5020:50, 14 February 2025 diff hist +269 MediaWiki:Vector-2022.css No edit summary
- 11:2311:23, 14 February 2025 diff hist +6 HSON Format Undo revision 63 by PTKay (talk) current Tag: Undo
- 11:2211:22, 14 February 2025 diff hist −6 HSON Format No edit summary Tags: Reverted Visual edit
- 11:1211:12, 14 February 2025 diff hist +300 HSON Format No edit summary Tag: Visual edit
- 11:0311:03, 14 February 2025 diff hist +440 HSON Format No edit summary Tag: Visual edit
- 10:5910:59, 14 February 2025 diff hist +139 HSON Format No edit summary Tag: Visual edit