Unleashed-Generations Havok Collision Attributes
Sonic Generations has several collision tags that the game uses to determine the type of terrain, its properties, and what can collide with whatelse. These attributes can be applied to hkx files with Havok Converter.
Material Type
swa_attribute (1260399450)
Index | Type |
1 | Concrete (Normal) |
2 | Deep Water |
3 | Stone |
4 | Dirt |
5 | Wood |
6 | Grass |
7 | Snow |
8 | Metal |
9 | Sand |
10 | Glass |
11 | Shallow Water |
12 | Kill |
13 | Damage |
14 | Water (no drowning) |
15 | No effect |
16 | Oil |
17 | Glass #2 (used in Casino Night) |
18 | Wrong Way indicator |
19 | Lava |
20 | Poison |
Collision Properties
swa_col_camera (1706239430)
If enabled, the camera will collide with this object.
swa_col_player (2088238466)
If enabled, the player will collide with the object.
swa_col_other (620872783)
If enabled, anything that isnt the player or the camera will collide with the object.
swa_col_attacking (1651585625)
swa_evil_isbalance_ground (122999549)
This is used for Classic Sonic to indicate where a ledge is.
swa_sonic_isbeltconveyor (1196263925)
Used for the BeltConveyorCollision object.
swa_sonic_isplayerwall (1368296714)
Used to indicate if a surface can be used for wall-jumping.
swa_isIce_ground (246659335)
If enabled, this'll make the ground slippery (like in Holoska in Sonic Unleashed). This requires for some extra files to be present to make it work, if these files are missing, the game will crash when the collision is touched by the player.
swa_col_specific (1330259859)
This is set to 1 by default, setting it to 2 or 3 will make the IKs for Sonic adjust to the terrain.
intersectional_way (1009866916)
Used in Casino Night Zone.
pinball_glass (2040148113)
Also used in Casino Night Zone.