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Sonic Generations Stage IDs

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Revision as of 10:42, 14 February 2025 by NextinHKRY (talk | contribs)

Stage IDs in Sonic Generations use the following format:

{stage_name_abbreviation}{3digit_stage_type}

The three-digit stage type is usually 100 for Classic stages, 200 for Modern stages, and 000 for both. Missions add up to the last digit of the stage type from 0 to 9, while boss stages omit the stage type, and their abbreviation is the name of the boss with a "b" as a prefix.

Example

  • cte200 - City Escape (cte) Modern (200)
  • cte100 - City Escape (cte) Classic (100)
  • cte101 - City Escape (cte) Classic (100) Mission 1
  • pam000 - White World (pam)
  • bsd - Boss (b) Shadow

Stages

Info
There's some missions which have their own terrain, and missions which are using original level's terrain.

So, for first type of missions, you have mission's own terrain and # file in the root of the CPK. For the second type of missions, you have original level's terrain and # file in the root of the CPK.

Example: mission ghz103 has its own terrain, ghz101 and ghz102 doesn't have it, so they're using terrain from ghz100.

Levels

Level Abbreviation Level Name Location
ghz Green Hill disk/bb
cpz Chemical Plant disk/bb
ssz Sky Sanctuary disk/bb
sph Speed Highway disk/bb
cte City Escape disk/bb
ssh Seaside Hill disk/bb2
csc Crisis City disk/bb2
euc Rooftop Run disk/bb2
pla Planet Wisp disk/bb2
cnz Casino Night Zone disk/bb2

Bosses

Boss ID Boss Name Location
bms Metal Sonic disk/bb2
bde Death Egg Robot disk/bb
bsd Shadow disk/bb2
bpc Perfect Chaos disk/bb
bsl Silver disk/bb2
bne Egg Dragoon disk/bb
blb Time Eater disk/bb

Hub Worlds

HUB ID HUB Name Location
fig000 Statue Room disk/bb2
pam000 Full White World disk/bb2
pam001 White World before completing Green Hill disk/bb2
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