Sonic Generations Stage IDs
Appearance
Stage IDs in Sonic Generations use the following format:
{stage_name_abbreviation}{3digit_stage_type}
The three-digit stage type is usually 100 for Classic stages, 200 for Modern stages, and 000 for both. Missions add up to the last digit of the stage type from 0 to 9, while boss stages omit the stage type, and their abbreviation is the name of the boss with a "b" as a prefix.
Example
- cte200 - City Escape (cte) Modern (200)
- cte100 - City Escape (cte) Classic (100)
- cte101 - City Escape (cte) Classic (100) Mission 1
- pam000 - White World (pam)
- bsd - Boss (b) Shadow
Stages
Info
There's some missions which have their own terrain, and missions which are using original level's terrain.
So, for first type of missions, you have mission's own terrain and # file in the root of the CPK. For the second type of missions, you have original level's terrain and # file in the root of the CPK.
Example: mission ghz103 has its own terrain, ghz101 and ghz102 doesn't have it, so they're using terrain from ghz100.Levels
Level Abbreviation | Level Name | Location |
---|---|---|
ghz | Green Hill | disk/bb
|
cpz | Chemical Plant | disk/bb
|
ssz | Sky Sanctuary | disk/bb
|
sph | Speed Highway | disk/bb
|
cte | City Escape | disk/bb
|
ssh | Seaside Hill | disk/bb2
|
csc | Crisis City | disk/bb2
|
euc | Rooftop Run | disk/bb2
|
pla | Planet Wisp | disk/bb2
|
cnz | Casino Night Zone | disk/bb2
|
Bosses
Boss ID | Boss Name | Location |
---|---|---|
bms | Metal Sonic | disk/bb2
|
bde | Death Egg Robot | disk/bb
|
bsd | Shadow | disk/bb2
|
bpc | Perfect Chaos | disk/bb
|
bsl | Silver | disk/bb2
|
bne | Egg Dragoon | disk/bb
|
blb | Time Eater | disk/bb
|
Hub Worlds
HUB ID | HUB Name | Location |
---|---|---|
fig000 | Statue Room | disk/bb2
|
pam000 | Full White World | disk/bb2
|
pam001 | White World before completing Green Hill | disk/bb2
|