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Unused Time Eater Gauge

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Revision as of 09:42, 11 March 2025 by PTKay (talk | contribs) (Created page with "There's an unused gauge that was supposed to be used in the Time Eater boss battle. The gauge is present in <code>bb.cpk/SonicActionCommonHud/ui_gameplay.xncp</code>, in the <code>blb_gauge</code> XNCP scene. Unfortunately, this gauge isn't functional in-game, and its usage also remains unknown. Visually, this element appears to be finished, and it even features animations. Below you can see the available animations for this element. Some were recorded in-game, but othe...")
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There's an unused gauge that was supposed to be used in the Time Eater boss battle. The gauge is present in bb.cpk/SonicActionCommonHud/ui_gameplay.xncp, in the blb_gauge XNCP scene. Unfortunately, this gauge isn't functional in-game, and its usage also remains unknown.

Visually, this element appears to be finished, and it even features animations. Below you can see the available animations for this element. Some were recorded in-game, but others were recorded using a WIP build of Shuriken, which may not be 100% accurate.

Intro_Anim

Following the naming scheme of almost every XNCP animation made for Generations, this was supposed to be played whenever the HUD element showed up on screen. Simple slide-in animation.

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