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17 March 2025
- 19:3219:32, 17 March 2025 diff hist −1 Sonic Lost World Deleted Levels No edit summary current Tag: Visual edit
- 19:3119:31, 17 March 2025 diff hist +23 Sonic Lost World Deleted Levels No edit summary
- 19:3119:31, 17 March 2025 diff hist +168 Sonic Lost World Test Levels No edit summary current Tag: Visual edit
15 March 2025
- 20:2520:25, 15 March 2025 diff hist +47 Sonic Colors Leftover Levels in Sonic Lost World No edit summary current Tag: Visual edit: Switched
13 March 2025
- 10:2410:24, 13 March 2025 diff hist −1 MediaWiki:Vector-2022.css No edit summary
- 10:2310:23, 13 March 2025 diff hist +107 MediaWiki:Vector-2022.css No edit summary
- 10:0510:05, 13 March 2025 diff hist +47 MediaWiki:Vector-2022.css No edit summary
- 09:5309:53, 13 March 2025 diff hist +4,573 N How To Use Sonic GLvl with Sonic '06 Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * Sonic '06 Stage Editing Archive * Sonic '06 GLvl Converter (included with Sonic '06 Stage Editing Archive)}}{{Notice|type=note|content=Due to a lack of an actual, dedicated level editor for Sonic '06, we (at the time of writing) use a hacked together solution that allows us to use Sonic GLvl as a stand in. This guide will explain how to set up GLvl for this purpose, with the assumptio..." current Tag: Visual edit
- 09:5309:53, 13 March 2025 diff hist +43 N File:Sonic 2006 GLvl Converter.png No edit summary current
- 09:5209:52, 13 March 2025 diff hist +62 N File:Sonic 2006 Object Groups.png No edit summary current
- 09:4909:49, 13 March 2025 diff hist +1,179 NCP File Format No edit summary Tag: Visual edit
- 09:4909:49, 13 March 2025 diff hist +48 N File:XNCP Animation Data 2 List.png No edit summary current
- 09:4809:48, 13 March 2025 diff hist +74 N File:XNCP Cast Animation Data No Anim.png No edit summary current
- 09:4709:47, 13 March 2025 diff hist +53 N File:XNCP Key Frame 2.png No edit summary current
- 09:4709:47, 13 March 2025 diff hist +36 N File:XNCP Key Frame.png No edit summary current
- 09:4609:46, 13 March 2025 diff hist +62 N File:XNCP Cast Animation Data Sub Data 1 List.png No edit summary current
- 09:4509:45, 13 March 2025 diff hist +46 N File:XNCP Cast Animation Data.png No edit summary current
- 09:4409:44, 13 March 2025 diff hist +56 N File:XNCP Animation Key Frame Data List.png No edit summary current
- 09:4409:44, 13 March 2025 diff hist +53 N File:XNCP Animation Framerate.png No edit summary current
- 09:4309:43, 13 March 2025 diff hist +52 N File:XNCP Animation Frame Data List.png No edit summary current
- 09:4209:42, 13 March 2025 diff hist +47 N File:XNCP Animation Dictionary.png No edit summary current
- 09:3309:33, 13 March 2025 diff hist +36 N File:010 Editor xncp texture list.png No edit summary current
- 09:3209:32, 13 March 2025 diff hist +63 N File:010 Editor xncp template executed.png No edit summary current
- 09:3109:31, 13 March 2025 diff hist +3 N File:010 Editor open template.png No edit summary current
- 09:3109:31, 13 March 2025 diff hist +38 N File:010 editor xncp hex.png No edit summary current
- 09:3009:30, 13 March 2025 diff hist +3 N File:010 Editor open file.png No edit summary current
- 09:2109:21, 13 March 2025 diff hist +9,534 N NCP File Format Created page with "{{Notice|type=info|content=This page is written as a guide on how to go through an NCP file using 010 Editor with the [https://github.com/tge-was-taken/010-Editor-Templates/blob/master/templates/sonic_xncp_yncp.bt XNCP Template]}} '''XNCP''' is the file format of Sonic Generations's UI. In this guide, I'll explain the general things you need to get started. == Requirements == First of all, you will need to download the [https://www.sweetscape.com/010editor/ 010 Editor]..." Tag: Visual edit
- 09:1409:14, 13 March 2025 diff hist +2,298 N How To Import Custom Collision in Sonic Generations Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack}} == Part 1 (Creating Collision in Blender) == You'll need a separate model for the collision. While it is possible to use your stage's model files as a collision, we still recommend that you create a separate project/model for it, even if it's a copy of it. It is possible to specify tags for your collision, which control the type of..." current Tag: Visual edit
- 09:1209:12, 13 March 2025 diff hist +31 N File:Havok converter window.png No edit summary current
- 09:1109:11, 13 March 2025 diff hist +37 N File:Collision tag example blender.png No edit summary current
- 09:1009:10, 13 March 2025 diff hist +5,505 N How To Import Custom Terrain in Sonic Generations Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack * PackCpk * ModelConverter}} == Part 1 (Creating Terrain in Blender) == First of all, you need terrain for your level. You can do the terrain yourself, or take already created terrain. If your level contains transparent materials you need to add a proper layer tag to it. For transparency, you have two available layers, and you..." current Tag: Visual edit
- 09:0909:09, 13 March 2025 diff hist +48 N File:SonicSpawn SonicGLvl.png No edit summary current
- 09:0809:08, 13 March 2025 diff hist +34 N File:Hedgehog Converter Window.png No edit summary current
- 09:0609:06, 13 March 2025 diff hist +58 N File:Transparent material example terrain import generations.png No edit summary current
12 March 2025
- 12:1412:14, 12 March 2025 diff hist +35 Documentation No edit summary Tag: Visual edit
11 March 2025
- 10:1710:17, 11 March 2025 diff hist +84 MediaWiki:Vector-2022.css No edit summary
- 10:1210:12, 11 March 2025 diff hist +49 Unused Time Eater Gauge No edit summary current Tag: Visual edit
- 10:1010:10, 11 March 2025 diff hist +63 Unused Time Eater Gauge No edit summary Tag: Visual edit: Switched
- 10:0410:04, 11 March 2025 diff hist +178 Unused Time Eater Gauge No edit summary Tag: Visual edit
- 09:4809:48, 11 March 2025 diff hist +58 N File:Unused time eater gauge gn gauge size 1.gif No edit summary current
- 09:4709:47, 11 March 2025 diff hist +58 N File:Unused time eater gauge cl gauge size 1.gif No edit summary current
- 09:4609:46, 11 March 2025 diff hist +53 N File:Unused time eater gauge change c2w.webm No edit summary current
- 09:4509:45, 11 March 2025 diff hist +8 Unused Time Eater Gauge No edit summary Tag: Visual edit
- 09:4409:44, 11 March 2025 diff hist −13 Unused Time Eater Gauge No edit summary Tag: Visual edit: Switched
- 09:4309:43, 11 March 2025 diff hist +715 Unused Time Eater Gauge No edit summary Tag: Visual edit
- 09:4209:42, 11 March 2025 diff hist +817 N Unused Time Eater Gauge Created page with "There's an unused gauge that was supposed to be used in the Time Eater boss battle. The gauge is present in <code>bb.cpk/SonicActionCommonHud/ui_gameplay.xncp</code>, in the <code>blb_gauge</code> XNCP scene. Unfortunately, this gauge isn't functional in-game, and its usage also remains unknown. Visually, this element appears to be finished, and it even features animations. Below you can see the available animations for this element. Some were recorded in-game, but othe..." Tag: Visual edit
- 09:4209:42, 11 March 2025 diff hist +43 N File:Unused time eater gauge intro anim.webm No edit summary current
- 09:4009:40, 11 March 2025 diff hist +12,765 N Sonic Lost World Original Level Order Created page with "== Partial Original Order == Up to a point the game's original level order can be revealed to us by investigating the game's leftover <code>actstgdata.lua</code> file.<syntaxhighlight lang="lua"> old_stage_all = { -- w1 { title = "w1草原", stages = { { name = "w1a01", title = "w1-1:グラスヒル", }, { name = "w1a02", title = "w1-2:インディ洞窟", }, {..." Tag: Visual edit
- 09:3409:34, 11 March 2025 diff hist +55 N File:SLW OriginalLevelOrder w1a05 glvl.png No edit summary current
- 09:3309:33, 11 March 2025 diff hist +61 N File:SLW OriginalLevelOrder w1a05.png No edit summary current