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- 09:31, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:31:33 GMT as the approved revision for "File:010 Editor open template.png"
- 09:31, 13 March 2025 PTKay talk contribs created page File:010 Editor open template.png
- 09:31, 13 March 2025 PTKay talk contribs uploaded File:010 Editor open template.png
- 09:31, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:31:09 GMT as the approved revision for "File:010 editor xncp hex.png"
- 09:31, 13 March 2025 PTKay talk contribs created page File:010 editor xncp hex.png
- 09:31, 13 March 2025 PTKay talk contribs uploaded File:010 editor xncp hex.png
- 09:30, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:30:31 GMT as the approved revision for "File:010 Editor open file.png"
- 09:30, 13 March 2025 PTKay talk contribs created page File:010 Editor open file.png
- 09:30, 13 March 2025 PTKay talk contribs uploaded File:010 Editor open file.png
- 09:21, 13 March 2025 PTKay talk contribs created page NCP File Format (Created page with "{{Notice|type=info|content=This page is written as a guide on how to go through an NCP file using 010 Editor with the [https://github.com/tge-was-taken/010-Editor-Templates/blob/master/templates/sonic_xncp_yncp.bt XNCP Template]}} '''XNCP''' is the file format of Sonic Generations's UI. In this guide, I'll explain the general things you need to get started. == Requirements == First of all, you will need to download the [https://www.sweetscape.com/010editor/ 010 Editor]...") Tag: Visual edit
- 09:14, 13 March 2025 PTKay talk contribs created page How To Import Custom Collision in Sonic Generations (Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack}} == Part 1 (Creating Collision in Blender) == You'll need a separate model for the collision. While it is possible to use your stage's model files as a collision, we still recommend that you create a separate project/model for it, even if it's a copy of it. It is possible to specify tags for your collision, which control the type of...") Tag: Visual edit
- 09:12, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:12:54 GMT as the approved revision for "File:Havok converter window.png"
- 09:12, 13 March 2025 PTKay talk contribs created page File:Havok converter window.png
- 09:12, 13 March 2025 PTKay talk contribs uploaded File:Havok converter window.png
- 09:11, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:11:58 GMT as the approved revision for "File:Collision tag example blender.png"
- 09:11, 13 March 2025 PTKay talk contribs created page File:Collision tag example blender.png
- 09:11, 13 March 2025 PTKay talk contribs uploaded File:Collision tag example blender.png
- 09:10, 13 March 2025 PTKay talk contribs created page How To Import Custom Terrain in Sonic Generations (Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack * PackCpk * ModelConverter}} == Part 1 (Creating Terrain in Blender) == First of all, you need terrain for your level. You can do the terrain yourself, or take already created terrain. If your level contains transparent materials you need to add a proper layer tag to it. For transparency, you have two available layers, and you...") Tag: Visual edit
- 09:09, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:09:15 GMT as the approved revision for "File:SonicSpawn SonicGLvl.png"
- 09:09, 13 March 2025 PTKay talk contribs created page File:SonicSpawn SonicGLvl.png
- 09:09, 13 March 2025 PTKay talk contribs uploaded File:SonicSpawn SonicGLvl.png
- 09:08, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:08:09 GMT as the approved revision for "File:Hedgehog Converter Window.png"
- 09:08, 13 March 2025 PTKay talk contribs created page File:Hedgehog Converter Window.png
- 09:08, 13 March 2025 PTKay talk contribs uploaded File:Hedgehog Converter Window.png
- 09:06, 13 March 2025 PTKay talk contribs set the upload from Thu, 13 Mar 2025 09:06:50 GMT as the approved revision for "File:Transparent material example terrain import generations.png"
- 09:06, 13 March 2025 PTKay talk contribs created page File:Transparent material example terrain import generations.png
- 09:06, 13 March 2025 PTKay talk contribs uploaded File:Transparent material example terrain import generations.png
- 09:48, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:48:17 GMT as the approved revision for "File:Unused time eater gauge gn gauge size 1.gif"
- 09:48, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge gn gauge size 1.gif
- 09:48, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge gn gauge size 1.gif
- 09:47, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:47:34 GMT as the approved revision for "File:Unused time eater gauge cl gauge size 1.gif"
- 09:47, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge cl gauge size 1.gif
- 09:47, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge cl gauge size 1.gif
- 09:46, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:46:09 GMT as the approved revision for "File:Unused time eater gauge change c2w.webm"
- 09:46, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge change c2w.webm
- 09:46, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge change c2w.webm
- 09:42, 11 March 2025 PTKay talk contribs created page Unused Time Eater Gauge (Created page with "There's an unused gauge that was supposed to be used in the Time Eater boss battle. The gauge is present in <code>bb.cpk/SonicActionCommonHud/ui_gameplay.xncp</code>, in the <code>blb_gauge</code> XNCP scene. Unfortunately, this gauge isn't functional in-game, and its usage also remains unknown. Visually, this element appears to be finished, and it even features animations. Below you can see the available animations for this element. Some were recorded in-game, but othe...") Tag: Visual edit
- 09:42, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:42:00 GMT as the approved revision for "File:Unused time eater gauge intro anim.webm"
- 09:42, 11 March 2025 PTKay talk contribs created page File:Unused time eater gauge intro anim.webm
- 09:42, 11 March 2025 PTKay talk contribs uploaded File:Unused time eater gauge intro anim.webm
- 09:40, 11 March 2025 PTKay talk contribs created page Sonic Lost World Original Level Order (Created page with "== Partial Original Order == Up to a point the game's original level order can be revealed to us by investigating the game's leftover <code>actstgdata.lua</code> file.<syntaxhighlight lang="lua"> old_stage_all = { -- w1 { title = "w1草原", stages = { { name = "w1a01", title = "w1-1:グラスヒル", }, { name = "w1a02", title = "w1-2:インディ洞窟", }, {...") Tag: Visual edit
- 09:34, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:34:40 GMT as the approved revision for "File:SLW OriginalLevelOrder w1a05 glvl.png"
- 09:34, 11 March 2025 PTKay talk contribs created page File:SLW OriginalLevelOrder w1a05 glvl.png
- 09:34, 11 March 2025 PTKay talk contribs uploaded File:SLW OriginalLevelOrder w1a05 glvl.png
- 09:33, 11 March 2025 PTKay talk contribs set the upload from Tue, 11 Mar 2025 09:33:32 GMT as the approved revision for "File:SLW OriginalLevelOrder w1a05.png"
- 09:33, 11 March 2025 PTKay talk contribs created page File:SLW OriginalLevelOrder w1a05.png
- 09:33, 11 March 2025 PTKay talk contribs uploaded File:SLW OriginalLevelOrder w1a05.png
- 09:26, 11 March 2025 PTKay talk contribs deleted page File:Ui install.webm (Unused)
- 13:52, 10 March 2025 PTKay talk contribs moved page How To Specify Custom Ranks for Sonic Generations to How To Specify Custom Rank Times for Sonic Generations
- 13:52, 10 March 2025 PTKay talk contribs created page How To Specify Custom Ranks for Sonic Generations (Created page with "{{Notice|type=info|content=This guide requires the usage of decompiled LUA files, which can be obtained from the 2024 re-release of the game.}} Rank times for all stages are stored in <code>bb3/#Application.ar.00/ScoreTimeTable.lua</code>. Opening this file presents you with a list with the A and C rank times (in seconds). The S rank is just the A rank time with a perfect bonus, and the D rank is any time below the C rank time. == Example == Let's try editing the times...") Tag: Visual edit