Documentation: Difference between revisions
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|[[HSON Format|HSON]] (Hedgehog Set Object Notation) | |[[HSON Format|HSON]] (Hedgehog Set Object Notation) | ||
|Universal object placement representation format. | |Universal object placement representation format. | ||
|<code>.hson</code> | |||
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|[[PBA|PBA Skeleton]] | |[[PBA|PBA Skeleton]] | ||
|Physics Based Animation Skeleton for Hedgehog Engine 2 Games | |Physics Based Animation Skeleton for Hedgehog Engine 2 Games | ||
|<code>.pba</code> | |||
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Latest revision as of 14:13, 8 April 2025
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.
Set-Data
Name | Description | Extension | Tools |
---|---|---|---|
HSON (Hedgehog Set Object Notation) | Universal object placement representation format. | .hson
|
User Interface
Name | Description | Extension | Tools |
---|---|---|---|
NCP (Ninja CellSpriteDraw Project) | Describes a user interface in most Hedgehog Engine games. |
|
Archives
Name | Description | Extension | Tools |
---|---|---|---|
NN Chunk | Generic container format. |
Animation
Name | Description | Extension | Tools |
---|---|---|---|
PXD Animation | Skeleton and skeletal animation format in Hedgehog Engine 2 Games |
|
Frontiers Animation Tools |
PBA Skeleton | Physics Based Animation Skeleton for Hedgehog Engine 2 Games | .pba
|