Sonic Lost World Test Levels: Difference between revisions
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Created page with "There are several entries for test levels leftover in Sonic Lost World's <code>testmission.lua</code> file. Some of these entries are using the naming scheme from Sonic Colors for stage names, that being <code>stgXYY</code>. Another chunk of the entries are named according to the scheme standardized in Sonic Lost World, <code>w0xYY</code>.<syntaxhighlight lang="lua"> --------------------------------------------------------------- -- @file testmission.lua -- @author..." |
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There are several entries for test levels leftover in Sonic Lost World's <code>testmission.lua</code> file. | There are several entries for test levels leftover in Sonic Lost World's <code style="color: green;">testmission.lua</code> file. | ||
Some of these entries are using the naming scheme from Sonic Colors for stage names, that being <code> | Some of these entries are using the naming scheme from Sonic Colors for stage names, that being <code><span style="color: green;">stgX</span><span style="color: red;">YY</span></code>.<br> | ||
Another chunk of the entries are named according to the scheme standardized in Sonic Lost World, <code><span style="color: green;">w0</span><span style="color: blue;">x</span><span style="color: red;">YY</span></code>. | |||
--------------------------------------------------------------- | --------------------------------------------------------------- | ||
-- @file testmission.lua | -- @file testmission.lua |
Latest revision as of 19:31, 17 March 2025
There are several entries for test levels leftover in Sonic Lost World's testmission.lua
file.
Some of these entries are using the naming scheme from Sonic Colors for stage names, that being stgXYY
.
Another chunk of the entries are named according to the scheme standardized in Sonic Lost World, w0xYY
.
-- @file testmission.lua -- @author Kawabata Yoshitaka -- @brief テスト用ミッションを定義するファイルです
test_mission_all = {
-- プログラマテスト. { missions = { -- mission test(w0a01) { name = "w0a01", dir = "test/w0a01", player_pos = { -1111.71, 49.99, -594.29 }, player_mode = "3D", player_dir = { 0.0, 270.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(w0c99)デザインテストマップ { name = "w0c99", dir = "test/w0c99", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c99)撮影所 { name = "w0c99_2", dir = "test/w0c99", player_pos = { -1200, 0, -1200 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c98)シェーダーテストマップ { name = "w0c98", dir = "test/w0c98", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c97)デザインテストマップ2(暗い面) { name = "w0c97", dir = "test/w0c97", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c96)コリジョンテストマップ { name = "w0c96", dir = "test/w0c96", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(stg901) { name = "stg901", dir = "test/stg901", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 0.0, 0.0 }, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, --【スコア設定領域】 score = { rank = { 800000, -- S rank 700000, -- A rank 450000, -- B rank 200000, -- C rank }, time_basis = 10000, time_down = 500,
no_miss = { 100000, 50000, 25000, 10000, 0, }, }, }, -- mission test(stg811) { name = "stg811", dir = "test/stg811", player_pos = { -0.65, 0.09, 50.8 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg812) { name = "stg812", dir = "test/stg812", player_pos = { 0, -50, -60 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg813) { name = "stg813", dir = "test/stg813", player_pos = { 4000.0, -2500.0, 7050.0 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg814) { name = "stg814", dir = "test/stg814", player_pos = { 0,0.5, 55 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg815) { name = "stg815", dir = "test/stg815", player_pos = { -7677.16, 841.78, 50.83 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg816) { name = "stg816", dir = "test/stg816", player_pos = { 1.92, -32.61, 237.17 }, player_mode = "2D", player_dir = { 0.0, 90.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg817) { name = "stg817", dir = "test/stg817", player_pos = { 0.04, 466.24, -6.63 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg818) { name = "stg818", dir = "test/stg818", player_pos = { 3.47, 320.30, -1.62 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg819) { name = "stg819", dir = "test/stg819", player_pos = { 1240.18, 1923.53, -15.45 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg820) { name = "stg820", dir = "test/stg820", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(stg821) { name = "stg821", dir = "test/stg821", player_pos = { 80, 72, 0 }, player_dir = { 0.0, 90.0, 0.0 }, player_mode = "2D", }, -- mission test(stg822) { name = "stg822", dir = "test/stg822", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "2D", }, -- mission test(stg823) { name = "stg823", dir = "test/stg823", player_pos = { 1393.38, 42.29, 774.04 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "SKYCHASE", }, -- mission test(w0a03) { name = "w0a03", dir = "test/w0a03", player_pos = { -267.95, 905.79, -2215.56 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a04) { name = "w0a04", dir = "test/w0a04", player_pos = { 0.0, 0.0, 0.0 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a05) { name = "w0a05", dir = "test/w0a05", player_pos = { -1.21, -87.9, 24.48 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a06) { name = "w0a06", dir = "test/w0a06", player_pos = { 721.07, 994.32, -6.55 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a07) { name = "w0a07", dir = "test/w0a07", player_pos = { 51.82, 40.93, -74.29 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a08) { name = "w0a08", dir = "test/w0a08", player_pos = { 514.80, 648.50, 4219.32 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a09) { name = "w0a09", dir = "test/w0a09", player_pos = { -5694.29, 672.14, -295.32 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a10) { name = "w0a10", dir = "test/w0a10", player_pos = { -0.0, 50.0, 450.00 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a11) { name = "w0a11", dir = "test/w0a11", player_pos = { 0.0, -32.86, 41.54 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a12) { name = "w0a12", dir = "test/w0a12", player_pos = { 0.0, 510.0, 151.0 }, player_mode = "TOP", player_dir = { 0.0, 0.0, 0.0 }, }, -- mission test(w0a13) { name = "w0a13", dir = "test/w0a13", player_pos = { -331.97, 600.15, -260.02 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a14) { name = "w0a14", dir = "test/w0a14", player_pos = { -2624.82, -1925.34, 7370.24 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a15) { name = "w0a15", dir = "test/w0a15", player_pos = { 500, -47, -15 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a16) { name = "w0a16", dir = "test/w0a16", player_pos = { 218.12, -501.53, -613.49 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(stg902) { name = "stg902", dir = "test/stg902", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0a90) { name = "w0a90", dir = "test/w0a90", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 90.0, 0.0 }, player_mode = "2D", phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(stg978) { name = "stg978", dir = "test/stg978", player_pos = { 8147, -360, -18974 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg981) { name = "stg981", dir = "test/stg981", player_pos = { 0, 5.00, -37.43 }, player_mode = "2D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(stg985) { name = "stg985", dir = "test/stg985", player_pos = { 1065.00, 49.91, -594.88 }, player_mode = "3D", player_dir = { 0.0, 270.0, 0.0 }, dead_line = -50000, }, -- mission test(stg988) { name = "stg988", dir = "test/stg988", player_pos = { -1111.71, 49.99, -594.29 }, player_mode = "3D", player_dir = { 0.0, 270.0, 0.0 }, dead_line = -50000, }, -- mission test(stg989) { name = "stg989", dir = "test/stg989", player_pos = { 0, -138.52, -301.15 }, player_mode = "2D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, }, }, },
} </syntaxhighlight>Empty folders can be found for some of the test levels in the raw folder found within the Wii U release of the game. These folders are listed below.
raw ├── test │ ├── stg811 │ ├── stg812 │ ├── stg813 │ ├── stg814 │ ├── stg815 │ ├── stg817 │ ├── stg818 │ ├── stg819 │ ├── stg820 │ ├── stg821 │ ├── stg822 │ ├── stg823 │ ├── stg901 │ ├── stg902 │ ├── stg978 │ ├── stg981 │ ├── stg985 │ ├── stg988 │ ├── stg989 │ ├── w0a01 │ ├── w0a02 │ ├── w0a03 │ ├── w0a04 │ ├── w0a05 │ ├── w0a06 │ ├── w0a07 │ ├── w0a08 │ ├── w0a09 │ ├── w0a10 │ ├── w0a11 │ ├── w0a12 │ ├── w0a13 │ ├── w0a14 │ ├── w0a15 │ ├── w0a16 │ ├── w0a90 │ ├── w0a96 │ ├── w0a97 │ ├── w0a98 │ ├── w0a99