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Added PXD Links, code blocked extensions to be better readable
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|[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project)
|[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project)
|Describes a user interface in most Hedgehog Engine games.
|Describes a user interface in most Hedgehog Engine games.
|<code>.xncp</code>
|<code><small>.xncp</small></code>
<code>.yncp</code>
<code><small>.yncp</small></code>
<code>.gncp</code>
 
<code>.sncp</code>
<code><small>.gncp</small></code>
 
<code><small>.sncp</small></code>
|
|
* [[Kunai]]
* [[Kunai]]
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|Skeleton format in Hedgehog Engine 2 Games
|Skeleton format in Hedgehog Engine 2 Games
|<code>.skl.pxd</code>
|<code>.skl.pxd</code>
|-
|[[PBA|PBA Skeleton]]
|Physics Based Animation Skeleton for Hedgehog Engine 2 Games
|<code>.pba</code>
|
|}
|}

Revision as of 07:51, 8 April 2025

This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.

Set-Data

Name Description Extension Tools
HSON (Hedgehog Set Object Notation) Universal object placement representation format. .hson

User Interface

Name Description Extension Tools
NCP (Ninja CellSpriteDraw Project) Describes a user interface in most Hedgehog Engine games. .xncp

.yncp

.gncp

.sncp

Archives

Name Description Extension Tools
NN Chunk Generic container format.

Animation

Name Description Extension Tools
PXD Animation Skeletal animation format in Hedgehog Engine 2 Games .anm.pxd Frontiers Animation Tools
PXD Skeleton Skeleton format in Hedgehog Engine 2 Games .skl.pxd
PBA Skeleton Physics Based Animation Skeleton for Hedgehog Engine 2 Games .pba
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