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This section contains documentation that specify how different files are set up, as well as other information that should help you mod certain Sonic games. Below you can see the games divided by the engine they use. In each engine, you can see documentation for every game using it, as well as more specific guides regarding a particular game.
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.


== Various Engines ==
== Set-Data ==
[[HSON Format]]
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[HSON Format|HSON]] (Hedgehog Set Object Notation)
|Universal object placement representation format.
|<code>.hson</code>
|
|}


== Hedgehog Engine ==
== User Interface ==
[[Game List]]
{| class="wikitable"
|+
!Name
!Description
!Extension
!Tools
|-
|[[NCP File Format|NCP]] (Ninja CellSpriteDraw Project)
|Describes a user interface in most Hedgehog Engine games.
|<code>.xncp</code>
<code>.yncp</code>
<code>.gncp</code>
<code>.sncp</code>
|
* [[Kunai]]
* [[Shuriken]]
|}


=== Sonic Generations ===
== Archives ==
{| class="wikitable"
!Name
!Description
!Extension
!Tools
|-
|[[NN Chunk Format|NN Chunk]]
|Generic container format.
|
|
|}


* [[Sonic Generations Stage IDs|Stage IDs]]
== Animation ==
* [[Sonic Generations Event List|Set Object Event List]]
{| class="wikitable"
* [[Sonic Generations Camera Types|Camera Types]]
|+
* [[Unleashed-Generations Havok Collision Attributes|Havok Collision Attributes]]
!Name
* [[Sound File Locations]]
!Description
 
!Extension
=== Sonic Unleashed ===
!Tools
 
|-
* [[Sonic Unleashed Stage IDs|Stage IDs]]
|[[PXD|PXD Animation]]
* [[Unleashed-Generations Havok Collision Attributes|Havok Collision Attributes]]
|Skeletal animation format in Hedgehog Engine 2 Games
 
|<code>.anm.pxd</code>
=== Sonic Colors ===
| rowspan="2" |[[Frontiers Animation Tools]]
 
|-
==== File Formats ====
|[[PXD|PXD Skeleton]]
 
|Skeleton format in Hedgehog Engine 2 Games
* [[Sonic Colors Light Field|Light Field]]
|<code>.skl.pxd</code>
* [[Sonic Colors Set Object|Set Object]]
|}
 
=== Sonic Forces ===
 
* [[Sonic Forces Stage IDs|Stage IDs]]
 
=== Sonic Frontiers ===
 
* [[Sonic Frontiers DLCs|DLCs]]
* [[Sonic Frontiers Stage IDs|Stage IDs]]
* [[Sonic Frontiers Enemy Internal Names|Enemy Internal Names]]
* [[Sonic Frontiers Script Functions|Script Functions]]
 
==== File Formats ====
 
* [[Sonic Frontiers RFL|RFL]]
 
==== Objects ====
 
* [[Sonic Frontiers Gismos|Gismos]]
 
=== Shadow Generations ===
 
* [[Shadow Generations Stage IDs|Stage IDs]]
* [[Shadow Generations Event IDs|Event IDs]]
 
== SEGA NN ==
[[NN Chunk Format]]

Latest revision as of 01:32, 6 April 2025

This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.

Set-Data

Name Description Extension Tools
HSON (Hedgehog Set Object Notation) Universal object placement representation format. .hson

User Interface

Name Description Extension Tools
NCP (Ninja CellSpriteDraw Project) Describes a user interface in most Hedgehog Engine games. .xncp

.yncp .gncp .sncp

Archives

Name Description Extension Tools
NN Chunk Generic container format.

Animation

Name Description Extension Tools
PXD Animation Skeletal animation format in Hedgehog Engine 2 Games .anm.pxd Frontiers Animation Tools
PXD Skeleton Skeleton format in Hedgehog Engine 2 Games .skl.pxd
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